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Aug 21st, 2006, 07:07 AM
#1
["Poll"] Ideas for FPS game.
Intro:
I have been playing with the idea of trying to make an FPS game. The engine for the game has come so far that I soon need to pay atention to game play to figure out how some of the modules in the engine should work. So I want to hear with you guys what you think would make a good FPS, and what is most important since I of course can't make an Unreal engine or what ever all by my self.
Engine info:
Here is some info about the engine so far, and what is planned if you are interested in that (if not, just skip to the questions after this section.
- The engine will be a lib file written in C++.
- The game will be written in C++ and DirectX9c (while the engine can be used in any language that can use lib files and DirectX).
- Materials/Meshes/maps will be loaded through costum made script files.
- Nativly the engine will use X files for meshes and maps.
- A mix of FFP and Shaders encapsulated in Effect files will be used for rendering.
- Space partitioning will be done using an Oct Tree.
- Realism will be improved using 3D sound.
There is a lot more to it already but not too interesting to go into details.
Questions:
- What FPS do you like the best today.
- Why do you like it the best (short).
- Do you like FPS games that looks more real, or more fiction like FPS.
- If real, how real? Or if fiction, how "spaced out"?
- Do you like the game play to be fast (like CS/CSS) or slower with more sneaking around (Like Vietcong).
- Do you like multiplayer games better or one player against AI?
- If multiplayer, do you like Coop || Capture the Flag || King of the Hill || Last man standing || Other (please specify)
- How much do you think graphics play a rolle for an FPS game (in %)
- How much do you think game play plays a rolle for an FPS game (in %)
- Anything special you would see in a game made by a not so professional game programmer like me?
- Do you do any 3D modelling and might be willing to later on help with adding assets to the game (maps/players/and so on)?
- Do you have any idea for a nice name to call my game??

Any other comments about the game would be apprectiated.
On a side note, have anyone got the book "Programming a multiplayer FPS in DirectX" and maybe even read it?
Thanks to everyone that took the time to read and answer the questions.
- ØØ -
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