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Aug 7th, 2005, 07:35 PM
#11
transcendental analytic
Re: DoomSharp
 Originally Posted by NoteMe
Ehhhh....w00t? You sure?
If I draw have a texture here that is 200*200 pixels with vertical stripes, then I scale it to 100*100, then the stripes won't have the same width? I don't get that....you scale the triangles, hence you scale the stripes....
hehe, no I said they will have the same width Or are you saying that they wont have the same width as the original textures? Anyway I was talking about the difference (or rather the lack of it) between the widths on the stripes that are rendered.
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writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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