Quote Originally Posted by cafeenman View Post
I can already do that. That's not the problem. The problem is that if I *change* the way any of the numbers/calculations work during a run then I've made that run invalid.

These long runs are to test the engine balance. I can't interfere with it in any that affects scoring during these tests.
Ahhh, I gotcha. I've fiddled around with idle games before and what I do for balance testing is make a time multiplier that I can change, so I don't have to wait around as long. It sounds like your concept is a bit more abstract though, so I'm not sure you'll be able to get over that hurdle as easily.

Make like five builds each with some different calculations/numbers/etc. and run them all at the same time? Lol. It would at least save you SOME time.