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Jun 18th, 2024, 03:24 PM
#6
Lively Member
Re: Ultimately the problem is this (game scoring)
 Originally Posted by cafeenman
I can already do that. That's not the problem. The problem is that if I *change* the way any of the numbers/calculations work during a run then I've made that run invalid.
These long runs are to test the engine balance. I can't interfere with it in any that affects scoring during these tests.
Ahhh, I gotcha. I've fiddled around with idle games before and what I do for balance testing is make a time multiplier that I can change, so I don't have to wait around as long. It sounds like your concept is a bit more abstract though, so I'm not sure you'll be able to get over that hurdle as easily.
Make like five builds each with some different calculations/numbers/etc. and run them all at the same time? Lol. It would at least save you SOME time.
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