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Thread: RAYMARCHING HLSL/GLSL (DX/OpenGL)

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  1. #35

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    Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)

    I am planning to deploy an application that uses the last technique shown.

    1) What DX version will the user need on his system? (Will a version higher than 9 work?)
    2) Will it be sufficient to put dx9vb.tbl and d3dxvb.tbl in the root directory of the program?
    3) How to make sure (algorithm/function) that the user's system has the necessary characteristics to work? (and if not, show an appropriate message to the user)

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