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Mar 10th, 2021, 07:02 AM
#35
Re: RAYMARCHING HLSL/GLSL (DX/OpenGL)
I am planning to deploy an application that uses the last technique shown.
1) What DX version will the user need on his system? (Will a version higher than 9 work?)
2) Will it be sufficient to put dx9vb.tbl and d3dxvb.tbl in the root directory of the program?
3) How to make sure (algorithm/function) that the user's system has the necessary characteristics to work? (and if not, show an appropriate message to the user)
Last edited by reexre; Mar 10th, 2021 at 07:33 AM.
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