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Thread: Direct2D Typelib+ for VB6

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  1. #11
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    Re: Direct2D Typelib+ for VB6

    Quote Originally Posted by Schmidt View Post
    ...As said already, better to use a library which has builtin support for it -
    any 3D-lib (OpenGL, DirectX, etc.) will offer you:
    - APIs to "upload a texture-bitmap into the GPU"
    - APIs to "bind an uploaded texture to some Surface-Object" (a bunch of vertices)
    Olaf
    About OpenGL could someone tell me where to find the latest version (for VB6, with some useful tutorial)
    I did some research and failed.
    I have OpenGL API 2.0 tbl but it seems to me it does not support Fragment Shader GLSL language (which is what interests me the most)

    I am very interested in this, in fact I made a Raymarching renderer using DirectX11.
    I wanted to do it with OpenGL because I think it has a better language. But I don't find tutorials and examples.
    The most interesting thing I've found about OpenGL raymarching is a tutorial for Godot GameEngine. (which has a Shading Language very close to OpenGL)

    You can Download an example here of what I achieved (for now) using Godot.

    ps Merry Christmas to all !

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