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Dec 25th, 2020, 06:14 AM
#11
Re: Direct2D Typelib+ for VB6
 Originally Posted by Schmidt
...As said already, better to use a library which has builtin support for it -
any 3D-lib (OpenGL, DirectX, etc.) will offer you:
- APIs to "upload a texture-bitmap into the GPU"
- APIs to "bind an uploaded texture to some Surface-Object" (a bunch of vertices)
Olaf
About OpenGL could someone tell me where to find the latest version (for VB6, with some useful tutorial)
I did some research and failed.
I have OpenGL API 2.0 tbl but it seems to me it does not support Fragment Shader GLSL language (which is what interests me the most)
I am very interested in this, in fact I made a Raymarching renderer using DirectX11.
I wanted to do it with OpenGL because I think it has a better language. But I don't find tutorials and examples.
The most interesting thing I've found about OpenGL raymarching is a tutorial for Godot GameEngine. (which has a Shading Language very close to OpenGL)
You can Download an example here of what I achieved (for now) using Godot.
ps Merry Christmas to all !
Last edited by reexre; Dec 25th, 2020 at 08:07 AM.
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