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Sep 18th, 2013, 10:24 AM
#7
Re: Adding a Pause to Your Code
Hi JMcIlhinney,
I just wanted to let you know that I'm going to be using this as my managed game loop. It's absolutely perfect and removes the long time assumption that you need DoEvents in a game loop. To give you an idea of what this does to my games, it drops the Memory(in task manager) from about 150,000 k to 6,000 or 7,000!
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