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May 13th, 2013, 02:48 PM
#16
Thread Starter
New Member
Re: Falling Game
 Originally Posted by dday9
A few things:
1) You don't have to type out every picturebox like that
2) you don't have to set the Top like that as well
From what you gave me there I'd do something like this:
Code:
Option Strict On
Option Explicit On
Public Class Form1
'Declare a new instance of the random object here,
'or declare it here, and set it as a new instance at the form load
Private r As New Random
Private hit As Integer = 1
Private pbList As New List(Of PictureBox)
Private Sub Form1_Load(sender As System.Object, e As System.EventArgs) Handles MyBase.Load
pbList.AddRange({PictureBox2, PictureBox4, PictureBox5, PictureBox6, PictureBox7, PictureBox2, PictureBox8, PictureBox9, PictureBox10})
Timer1.Start()
End Sub
Private Sub Timer1_Tick(sender As System.Object, e As System.EventArgs) Handles Timer1.Tick
For Each pb As PictureBox In pbList
pb.Top += 5
If pb.Bottom >= Me.Bottom Then
'Hit the bottom
pb.Location = New Point(r.Next(0, Me.Width), -r.Next(0, 10))
ElseIf pb.Bounds.IntersectsWith(picCharmander.Bounds) Then
'Hit charmander
hit += 1
pb.Location = New Point(r.Next(0, Me.Width), -r.Next(0, 10) - Me.Height)
ElseIf hit = 4 Then
'end game
Timer1.Stop()
End If
Next
End Sub
Private Sub Form1_KeyDown(sender As System.Object, e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
If e.KeyCode = Keys.Left Then
picCharmander.Left -= 10
ElseIf e.KeyCode = Keys.Right Then
picCharmander.Left += 10
End If
End Sub
End Class
I think this is the last question, how do I change the speed and number of pictureboxes falling. This is for harder or easier levels. Before, when I had all the pictureboxes typed out I could see and change what their falling speeds were, how do I do that with the new code written here?
Last edited by cheekson; May 13th, 2013 at 03:24 PM.
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