Call me crazy, but after not using vb6 for quite sometime, I decided to go back to my roots and build a ray tracer from scratch. It's still in the works, however, as I have to build a 3d engine from the ground up. At the moment, it loads obj files built from Autodesk 3ds max, and texture maps everything per pixel. Its slow, but with some optimizations I should be able to speed things up. I believe the skysphere I am using is a 12k ultra HD texture. Once I have everything I need, such as lighting, is when I will implement the ray traced reflections and shadows. I just wanna hear your thoughts as none exists on the internet.