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Aug 9th, 2006, 04:34 PM
#1
Thread Starter
Frenzied Member
[Distance = Velocity x Time] at any angle and in 3D???
I'm writing an OpenGL 3D screensaver that will bounce off the sides of the screen traveling at different angles and on the Z axis as well.
The factors involved are:
X, Y, Z, angle, velocity, time
and maybe I missed some.
How would I go about calculating all of those factors?
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