This is a very simple physics implementation that adds friction to your sprites which should make your game more realistic. It uses a 2nd Order Euler, which is more accurate than regular Euler:

x = x0 + v * dt - 0.5 * a * dt * dt
v = v0 + a * dt

Where a = f/m

It even includes a scalefactor to where you can make kilometers as big as you want in pixels.

Friction.zip