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Nov 27th, 2005, 11:31 PM
#11
Thread Starter
Fanatic Member
Re: System Shook 3
 Originally Posted by Jacob Roman
Not necessarely. Compare my code to Quake 3's SDK, or Doom 3's SDK. For a game that you wanna make, you are looking at a million lines of code to get a decent engine going. Hell, I haven't even put in a physics engine just yet. Or BSPs, portals, octrees, 3D model loaded, 3D terrain, collision, an interactive menu, etc. etc. etc. for that matter either. 
I know its not a LOT of code. I'm just saying because I was expecting something a little bit simpler, if you will .
@chemicalNova
Thanks, I'll defiantly give him a call when I need some help with that.
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