Quote Originally Posted by Jacob Roman
Not necessarely. Compare my code to Quake 3's SDK, or Doom 3's SDK. For a game that you wanna make, you are looking at a million lines of code to get a decent engine going. Hell, I haven't even put in a physics engine just yet. Or BSPs, portals, octrees, 3D model loaded, 3D terrain, collision, an interactive menu, etc. etc. etc. for that matter either.
I know its not a LOT of code. I'm just saying because I was expecting something a little bit simpler, if you will .

@chemicalNova

Thanks, I'll defiantly give him a call when I need some help with that.