today i was fixing the CPU problems, and found that the tick table of both our emulators is wrong.

I'll try to fix it tomorrow. Regarding the PPU, castlevania still flickering. Maybe is a timing issue?

correct tick table:
Code:
static const uint32_t ticktable[256] = {
/*        |  0  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  A  |  B  |  C  |  D  |  E  |  F  |     */
/* 0 */      7,    6,    2,    8,    3,    3,    5,    5,    3,    2,    2,    2,    4,    4,    6,    6,  /* 0 */
/* 1 */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7,  /* 1 */
/* 2 */      6,    6,    2,    8,    3,    3,    5,    5,    4,    2,    2,    2,    4,    4,    6,    6,  /* 2 */
/* 3 */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7,  /* 3 */
/* 4 */      6,    6,    2,    8,    3,    3,    5,    5,    3,    2,    2,    2,    3,    4,    6,    6,  /* 4 */
/* 5 */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7,  /* 5 */
/* 6 */      6,    6,    2,    8,    3,    3,    5,    5,    4,    2,    2,    2,    5,    4,    6,    6,  /* 6 */
/* 7 */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7,  /* 7 */
/* 8 */      2,    6,    2,    6,    3,    3,    3,    3,    2,    2,    2,    2,    4,    4,    4,    4,  /* 8 */
/* 9 */      2,    6,    2,    6,    4,    4,    4,    4,    2,    5,    2,    5,    5,    5,    5,    5,  /* 9 */
/* A */      2,    6,    2,    6,    3,    3,    3,    3,    2,    2,    2,    2,    4,    4,    4,    4,  /* A */
/* B */      2,    5,    2,    5,    4,    4,    4,    4,    2,    4,    2,    4,    4,    4,    4,    4,  /* B */
/* C */      2,    6,    2,    8,    3,    3,    5,    5,    2,    2,    2,    2,    4,    4,    6,    6,  /* C */
/* D */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7,  /* D */
/* E */      2,    6,    2,    8,    3,    3,    5,    5,    2,    2,    2,    2,    4,    4,    6,    6,  /* E */
/* F */      2,    5,    2,    8,    4,    4,    6,    6,    2,    4,    2,    7,    4,    4,    7,    7   /* F */
};