|
-
Dec 21st, 2005, 10:05 PM
#1
Thread Starter
New Member
[VB6] Penny Arcade
*** Improvements as of 12/28/05 ***
BUGFIXES
----------
-Fixed a bug with the game halting when the Air Crisis help screen is called (must have been slow in the head that day; used bRunning to break the game totally instead of loading the help screen as Modal) <- 12/28/05
-Fixed the slight delay with the controls (switched from the GetKeyState API to DirectInput) <- 12/24/05.
CHANGES
----------
-Smaller .zip files after compressing the .wavs to .mp3 (used 48-bit for the bitrate when compressing the wavs. This results in a smaller file without too much quality loss)
-Switched from DirectSound to DirectShow to play the .mp3s (thanks to Jacob Romain's tutorial that he was kind enough to link to).
PENNY ARCADE
---------------
-All three of the main game screens have their own backgroud music.
-If you hover your mouse over the picture buttons a tooltip appears with the name of the games.
-Both of the games are accessable from the menu within the games.
AIR CRISIS
-----------
-Flickerfree Graphics (thanks to the BitBlt API).
-High Scores are stored in the registry.
-The gem's speed increases every 5 points.
-Help Screen
-Pause
TIC-TAC-TOE
--------------
This is just a basic tic-tac-toe game for two players. There's no special features.
Penny Arcade Source:
http://www.savefile.com/files/4384284
Penny Arcade Executable:
http://www.savefile.com/files/1161445
Any graphical buttons that I put in look like crap. Probably should just put a message that pops up to press a button to start the game.
If you have any questions, comments, suggestions, or find any bugs that I didn't root out feel free to post them here.
Last edited by JQuinn; Dec 28th, 2005 at 03:31 PM.
Reason: List bug fix
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|