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Thread: Getting the ball rolling. Which VB6 projects are you working on?

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  1. #11
    The Idiot
    Join Date
    Dec 2014
    Posts
    3,002

    Re: Getting the ball rolling. Which VB6 projects are you working on?

    so a summary:

    updated my direct2d-class to fetch what directx11.x version to use.
    before I just used 11.0, now it can switch to 11.1,11.2 and 11.3, 11.0 is still used as a legacy mode.
    11.0 use D2D1CreateFactory while the other use D3D11CreateDevice/CreateDXGIFactory
    so in a way we are "closer" to directx11/D3D11 and together with the Direct2D functions I can also use a bit of D3D11 as well.

    this messed up my screenshot-function. I can't fetch the bitmap from the DC.
    and I didn't manage to get it using Direct2D and D3D11 as well. the solution (for now) is a Directx9 method.

    another update is
    On x GoTo instead of Select Case
    this is as close we get to Jump Tables, that was my initial search for an optimization for my gameloop.
    my "select case" got quite big, with 40+ cases. and I wanted something better. many thx to Wayne in TB discord channel for the suggestion.
    Last edited by baka; May 23rd, 2025 at 07:48 AM.

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