Code:Public Enum SHUFFLE_TYPE_INDEX idx_ShuffleType_EquipRandom = 1 ' 1 Equip Random Items. idx_ShuffleType_EquipBest ' 2 Prioritize Highest Level Items. idx_ShuffleType_EquipWorst ' 3 Prioritize Lowest Level Item. idx_ShuffleType_BackpackPriority ' 4 Prioritize Backpack Items. idx_ShuffleType_EquippedPriority ' 5 Prioritize Equipped Items. idx_ShuffleType_UnequipAll ' 6 Store All Items (go naked). End Enum Public Const MIN_SHUFFLE_TYPE_INDEX As Long = idx_ShuffleType_EquipRandom Public Const MAX_SHUFFLE_TYPE_INDEX As Long = idx_ShuffleType_UnequipAll Sub SomeSub dim nShuffleType as SHUFFLE_TYPE_INDEX nShuffleType = RollDie(MAX_SHUFFLE_TYPE_INDEX ) End Sub




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