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Thread: Replacing matter.js like functionality with RC6 physics engine

  1. #1

    Thread Starter
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    Question Replacing matter.js like functionality with RC6 physics engine

    I had recreated a project with html / css / matter.js just because I thought it would not be possible with RC6.

    I'm trying to create a tear of calendar which realistically swings around a nail. Here is one of my attempts: https://icontalk.org/tearoffcalendarmatter/index.html


    Now I saw physicsengine as a member of RC6.

    What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.

    I didn't see this info mentioned so far.

    Thank you.
    Last edited by tmighty2; Jun 29th, 2024 at 06:21 AM.

  2. #2
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    Re: Replacing matter.js like functionality with RC6 physics engine

    Quote Originally Posted by tmighty2 View Post
    Now I saw physicsengine as a member of RC6.

    What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.
    The RC5/6-wrapper is based on the Chipmunk-engine: https://chipmunk-physics.net/
    (with two dedicated VB6-demo-folders in the cairo-tutorial! ... but nobody seems to read the documentation I guess )

    Quote Originally Posted by tmighty2 View Post
    I didn't see this info mentioned so far...
    The bouncing-balls demo is covered also in the CodeBank...
    Have just posted a simpler Demo (Pendulums) in Thread #4 there:
    https://www.vbforums.com/showthread....=1#post5648821

    Olaf

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