|
-
Jun 15th, 2023, 05:21 PM
#11
Re: Getting the ball rolling. Which VB6 projects are you working on?
Mini update: VB6 & Cairo, Monster Autobuilders.
If any of you lot play Turn Based Roguelikes, you may know they suffer from lack of graphics, and or, a lack of diversity of graphics. Most are built with Ascii characters representing a monster or a thing.
I've recently updated Photoshop scripts (which output hand drawn monster parts) and the Photoshop layering effects (I don't need to physically shade body parts anymore, work time saved 95%, aka musculature). Add to that, I've streamlined the VB+Cairo code to hunt through directories and dump whatever it finds into Ccollections. It then re-titles said collections to physical names, Head, Left Leg, Right Arm for example. Then it writes each randomly chosen part to surfaces, to which they are constructed, colourized, resized and whatnotted.
End result, thousands of uniquely shaped and coloured variants of the original, (so long as I draw other body part sections to allow it to choose).
Here is a mini sample of some monsters. There are a few double-ups if you look closely, and many singles.

Oh, and above in green, that's the name of the game being made. It should at least give you an idea of what your character is, (her selectable form).
Last edited by -Corso->; Jun 15th, 2023 at 05:55 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|