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Feb 17th, 2022, 01:30 PM
#9
Re: Overlay + Multiply Filter, very slow, can it be sped up?
 Originally Posted by baka
I use Direct2D
and I use overlays in my game. (60fps full animated, multiple layered game)
the overlays are used to create effects like darker, lighter, warmer, colder etc. but also shadowing.
Well, a concrete example for "timeofday-Screen-tinting" and also "timeofday-Shadowing" of smaller sprites
(as e.g. for a simple "Avatar-PNG-sprite", as well as a simple "Tree-PNG-sprite") ...
would be helpful for the OP, I guess.
Olaf
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