Hello everyone in the thread. I've been testing out Cairo, with many thanks to the members in here for their help, especially Olaf!
Here are a few, early stage, shrunken images of an avatar maker I'm making using many (MANY!!) stacked and clipped Cairo layers (for an experimental RPG test).
Name:  Early Interface.jpg
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The testbed interface so far uses picturebox touchpads for moving X-Y coordinates of things. Like scale, position, mouth corner rotation, lip balance and so on. They only appear if said item is manipulable and are much easier to use than a single slider. So far, it's early stage graphics, like the $5 cheaply drawn horns. It's a mechanical test and I'm delighted with the results. A lot more handiwork needs to be done yet, drawing more noses, hair styles, lips, eye shapes, horns, ears etc. Everything evolves in realtime too, so you can wiggle elven ears freely, make smiling or pouty faces and such.

Name:  Slightly Bigger.jpg
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The idea is make the game highly graphical and detail oriented, with the person's avatar fully customizable and every NPC's face randomly created, depending upon the species you're talking with. It's primarily for dialogue and transactions. Game development is still underway, this was just an aside to learn more about Cairo. Currently it's ALL experimental and testing the limits of VB and Cairo, but, in saying that, it's crazy fast on the game map.

Name:  Output Small.jpg
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