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May 23rd, 2020, 02:54 PM
#1
Re: NES 6502 Programming Tutorial - Part 1: Getting Started
I think it would be easier if you visualize what the game is doing and code it by hand. Getting the direct source code wont convert well to modern hardware because the code is working around the NES's hardware, which includes bank switching, something modern hardware doesn't have to do. Not to mention it would be redundant to convert every line of 6502 assembly one line at a time. Just saying.
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May 23rd, 2020, 06:10 PM
#2
New Member
Re: NES 6502 Programming Tutorial - Part 1: Getting Started
 Originally Posted by Jacob Roman
I think it would be easier if you visualize what the game is doing and code it by hand. Getting the direct source code wont convert well to modern hardware because the code is working around the NES's hardware, which includes bank switching, something modern hardware doesn't have to do. Not to mention it would be redundant to convert every line of 6502 assembly one line at a time. Just saying.
This is what I have done until now. I try to see and understand the behavior of each enemy and after to translate to C#. But at to point which I am now, the behavior in some points is some random and can't get accurate conclusion and for this reason I found the source code to view it but it was in assembly. I fantasize that all these tutorials which exists, and say for assembly to C or to C++, are fake ?
The nes game is the Galaxian.
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