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Apr 6th, 2016, 06:58 PM
#11
Re: Xna Faq
 Originally Posted by Jacob Roman
Xna died a long time ago. And DirectX continues on as they are going to release DX12. I really didn't see the point of MS having 2 different graphics libraries anyways when they both do the same thing.
xna isn't a graphics library. If anything, it's a directx wrapper. Think of it as a subset of directx. It has less functionality but is a lot easier to jump into. I coverted a dx7 game to xna and it not only was easier to understand code, it was simpler to set up. Just making a game loop in dx is a pain.
as a side note, the FAQ at the top of this thread is out of date. XNA is no longer being developed but it is now compatible with vb.net.
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