Quote Originally Posted by Jacob Roman View Post
No its 32 bit. You didnt see the whole dungeon. Its dark and lights up with lightning strikes, theres areas with bright lava that burns you when you stand on it. Theres grassy areas, and even a nice hallway with checker board tiles that reflect. And with my engine I can make the worlds as massive as I want with zero slowdown by using a technique I invented. The AI is exactly like wow, and with my new Astar Pathfinding technique, I can have the sprites chase you throughout the huge sized dungeons. It has a lot put into it. My map editor is pretty advanced too, and you can dynamically drag the tiles in the toolbar as well as add new tiles to it. Plus you can add foreground tiles as well as background tiles. I still need to add bosses with advanced strategies similar to WoW.
I see....how long have you been working on that game anyway ?