Quote Originally Posted by EntityX View Post
I've ventured into adjusting some variables that will sometimes cause arithmetic overflows.
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You'll notice LerpMultiplier1 and 2 in the Lerp function above. I'm limiting those to 1.5 maximum.
Yeah... take those two out. You're breaking the meaning of the function. The function interpolates between two colours. If you want to produce weird effects, pass in weird colours. Don't make this function do weird stuff.

Without those two multipliers, the Lerp function will not error.