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Jul 29th, 2005, 05:24 AM
#6
Re: DoomSharp
Hehe...ok..yeah...well, I guess it is triangles all the way here...or at least quads twisted to paralelograms represented as triangles...this is going to take a LOT of processor power. I better make my part of the code REALLY REALLY good.. ...and we better not make big rooms where you have easily 40-60 wall/floor/roof items...
Hmm...so how do you want the points now. Do you only need 4 points for the actual wall, and you devide it up to become two paralellograms or?
PS: I am going to lunch in a a ccouple of minutes...be back in an hour...
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