Ok first of all, I realized there not really random.

For example, I used RND alone, lets say for exmample:

Code:
Rand = Int((High - Low + 1) * Rnd) + Low
So lets say I input for high 100, and 1 for low. So you can get 1 to 10 as a random number. I start up the project, all is fine. I call the random number code twice and get these two numbers:

Roll 1 = 71
Roll 2 = 54

Seems random enough. I shut it down and rerun it, yet I get the same two numbers. So I went to look around. People state to add RANDOMIZE, simple enough. I do so, bam -- added.

The problem is in most cases it's generally STILL like there in a special sequence. For example, I run it the first time:

Roll 1 = 57
Roll 2 = 48

.. Ok lets run it again.

Roll 1 = 59
Roll 2 = 50

.. Again

Roll 1 = 10
Roll 2 = 1

What?! Whats going on here? It feel like roll 2 will never win? Looking at it. It's still not generating RANDOM coding. its alway 9 short ! (Somethings I think either 10 or 8 depending on rounding? Not exactly sure but its generally the same). The only time Roll 2 will win is when roll 1 is less then 9 I believe, because ROll2 will start right back up at 99 and go down.. So it would be for example:

Roll 1: 5
Roll 2: 96

Same 9, (basicly in this case less.)

What I'm trying to ask is I've seen people use system time to solve this, to generate more random numbers. I'm thinking that might solve the problem. The problem is some numbers will be called at almost the SAME time. So what can I do to make the numbers TOTALLY random? At least to the point where Roll 2 has a random chance of winning. System time? A timer? Thanks!