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Jun 29th, 2024, 06:16 AM
#1
Thread Starter
Fanatic Member
Replacing matter.js like functionality with RC6 physics engine
I had recreated a project with html / css / matter.js just because I thought it would not be possible with RC6.
I'm trying to create a tear of calendar which realistically swings around a nail. Here is one of my attempts: https://icontalk.org/tearoffcalendarmatter/index.html
Now I saw physicsengine as a member of RC6.
What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.
I didn't see this info mentioned so far.
Thank you.
Last edited by tmighty2; Jun 29th, 2024 at 06:21 AM.
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Jun 30th, 2024, 06:44 AM
#2
Re: Replacing matter.js like functionality with RC6 physics engine
 Originally Posted by tmighty2
Now I saw physicsengine as a member of RC6.
What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.
The RC5/6-wrapper is based on the Chipmunk-engine: https://chipmunk-physics.net/
(with two dedicated VB6-demo-folders in the cairo-tutorial! ... but nobody seems to read the documentation I guess )
 Originally Posted by tmighty2
I didn't see this info mentioned so far...
The bouncing-balls demo is covered also in the CodeBank...
Have just posted a simpler Demo (Pendulums) in Thread #4 there:
https://www.vbforums.com/showthread....=1#post5648821
Olaf
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