Replacing matter.js like functionality with RC6 physics engine
I had recreated a project with html / css / matter.js just because I thought it would not be possible with RC6.
I'm trying to create a tear of calendar which realistically swings around a nail. Here is one of my attempts: https://icontalk.org/tearoffcalendarmatter/index.html
Now I saw physicsengine as a member of RC6.
What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.
I didn't see this info mentioned so far.
Thank you.
Re: Replacing matter.js like functionality with RC6 physics engine
Quote:
Originally Posted by
tmighty2
Now I saw physicsengine as a member of RC6.
What is it built on, please? This will help me to find out if I can use it for doing it for my purpose.
The RC5/6-wrapper is based on the Chipmunk-engine: https://chipmunk-physics.net/
(with two dedicated VB6-demo-folders in the cairo-tutorial! ... but nobody seems to read the documentation I guess ;) )
Quote:
Originally Posted by
tmighty2
I didn't see this info mentioned so far...
The bouncing-balls demo is covered also in the CodeBank...
Have just posted a simpler Demo (Pendulums) in Thread #4 there:
https://www.vbforums.com/showthread....=1#post5648821
Olaf