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Thread: DirectX --> Direct3D init part (stuff for the audience :) )

  1. #1

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    Hyperactive Member vbzero's Avatar
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    Thumbs up DirectX --> Direct3D init part (stuff for the audience :) )

    The .ZIP file contains the complete Direct3D init part of a game I'm
    working on in C#.NET.
    What is done?

    1. Enumerating of all available adapters and devices.
    2. Check for 3D hardware acceleration (check for primary device).
    3. Enumerating of all available displaymodes (>= 640x480).

    Rendering a black (empty) scene in fullscreen mode.

    Interacting with KeyEvents (small and easy).

    Just download the file for a view... (source code only)
    Attached Files Attached Files

  2. #2
    Frenzied Member DevGrp's Avatar
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    Nice work. I tried the code and it worked. I saw that you were using "using DxVBLibA;", where is that library located?

    What kind of game is it?

    Good luck.

  3. #3
    Frenzied Member DevGrp's Avatar
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    Post

    Never mind, I found the library.

  4. #4

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    Hyperactive Member vbzero's Avatar
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    this will be a RPG game (like diablo II or baldur's gate but with better graphix)

  5. #5
    Member wej42's Avatar
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    oooo! I LOVE DIABLO 2!!!!!!! ( i play it when im not sleeping)
    Visual Basic 6.0, Visual Basic .NET, C#, C++, ASM, HTML

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