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Thread: [SERIOUS] Rigid Body Collision Demos.

  1. #1

    Thread Starter
    Elite Hacker Jacob Roman's Avatar
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    [SERIOUS] Rigid Body Collision Demos.

    I wrote a 2D rigid body collision detection program, and would like some comments, feedback, and suggestions on the program I wrote. You can check it out in my signature. Enjoy!

    Rigid Body Collision Detection

  2. #2

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    Elite Hacker Jacob Roman's Avatar
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    Re: [SERIOUS]Need Some Feedback/Comments

    Just made another one with collision response. Now the polygons cannot pass through each other.

  3. #3

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    Elite Hacker Jacob Roman's Avatar
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    Re: [SERIOUS] Rigid Body Collision Demos.

    Fine, forget you all.

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    Frenzied Member litlewiki's Avatar
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    Re: [SERIOUS] Rigid Body Collision Demos.

    Not everyone understands dynamics here!
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    Banned timeshifter's Avatar
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    Re: [SERIOUS] Rigid Body Collision Demos.

    You've detected a collision... good. Now, put some speed behind it and react to it. Thats what I'm trying to do with that other guy's bouncing balls program. It'll be a LOT easier with your polygons than with my circles...

  6. #6

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    Re: [SERIOUS] Rigid Body Collision Demos.


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    Banned timeshifter's Avatar
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    Re: [SERIOUS] Rigid Body Collision Demos.

    Um... easier? Besides, I'm talking about zero-g collisions between circles... I'm just too lazy to piece together the physics involving angles and vectors... won't be hard, but I'm just not in the mood right now.

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