Despite my limited C++ knowledge, I'm trying to help you, since operator overloading is actually basic knowledge.
Try this:
Code:
//Point.h
#include <iostream>
using namespace std;

class Point
{
public:
    friend ostream& operator <<(ostream&, const Point&);
private:
    int m_x;
    int m_y;
};

//Point.cpp
ostream& operator <<(ostream& os, const Point& p)
{
    return os << "(" << p.m_x << "," << p.m_y << ")";
}
Modifications and explanations:
1) Add the "friend" keyword to the operator<< declaration in your class. The operator<< function needs to access class members.
2) I've removed the Point:: part from the operator, since it's an operator, and not really a part of the class itself. Because of function overloading the <<-operator knows that it should use your function.
3) The result of the operator<< function is a stream. You can return this stream immediately.
os << "(" << p.m_x << "," << p.m_y << ")"; does nothing by itself. The resulting stream object of it is stored nowhere.

Good luck!