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Thread: RTS Games (Real-Time Strategy)

  1. #1

    Thread Starter
    Good Ol' Platypus Sastraxi's Avatar
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    Just on the topic of RTS's, does anybody think that the goals that you have when making an RTS are realistic? I mean, there are a lot of different things to take into account. I'll give you the percentage of what I have done on MY RTS (Times of War):

    FROM BEST TO WORST:

    80% - Programming
    20% - Graphical Programming
    00% - Unit Graphics
    00% - Sounds
    00% - Music
    00% - Artificial Intelligence
    00% - Netplay
    13% - Overall

    As you can see, I suck in making strategy games. Overall, I'm only 13%! So, can anybody list good sites for....

    Making Graphics (although I already am working on this one)
    Making Sounds
    Coding a Netplay Service
    Midi-Making Freeware or Trial (I'll just keep downloading the trial...)

    Thanks in Advance!!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
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  2. #2
    transcendental analytic kedaman's Avatar
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    Hmmm, how far have you come with your project?
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  3. #3

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    Good Ol' Platypus Sastraxi's Avatar
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    Not very far... I think I'm only about 20% with the programming after all.... Oh well.

    But, if you are interested in it, see my other thread, right here:

    http://forums.vb-world.net/showthrea...threadid=25652
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  4. #4
    transcendental analytic kedaman's Avatar
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    Hmm, actually i'm not insterested in joining but fusion, possibly.

    I'm not sure how many percent my project is ready but probably not more than 5%. Although i have 1736 lines of code and 32MB in the project folder.

    I just lack in good personnel for my project, and you seem to know D3D at least better than me.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  5. #5

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    Good Ol' Platypus Sastraxi's Avatar
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    Hey, kedaman!

    What's your game like? All of the specs are on my Strategy Game Dev. Topic, plus that it's medieval themed. What's your game like/going to be? Anyway, I only know how to draw triangles in D3D, it's not that I'm good or anything...

    Is what you meant by fusion merging the projects together? Please reply!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  6. #6
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    For Music/MIDI creation, use Direct Music or NoteWorthy Composer.

  7. #7
    transcendental analytic kedaman's Avatar
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    That's exactly what i meant, hmmm Medival, well i really don't like medival, there's not much artists here that does medival. I'm doing distant future/space

    You could have a look at my original thread at
    http://forums.vb-world.net/showthrea...threadid=20276

    Well if youre too far into your project i'm almost sure you don't want to leave it, but i could guarantee you a future in my project.

    Currently i have a well working isometrical 3dTerrained engine using DirectDraw, Customizable units, ballistical projectiles and much more. But in front of me i see hundreds and hundreds of days, and probably another hundred in learning all the d3d stuff i need to the second part of my game.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  8. #8
    transcendental analytic kedaman's Avatar
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    Just if you want to know, almost all projects started in these forums has failed to accomplish, and i really don't want mine to be one of them. I have the programming skill, but there's just too much work for a single programmer, to make a worthy game.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  9. #9

    Thread Starter
    Good Ol' Platypus Sastraxi's Avatar
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    I know what you mean... Unfortunately, I only have three people on this game (Me, Jorj, and hopefully parksie)

    Well, I hope you're game is very successful!

    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  10. #10
    transcendental analytic kedaman's Avatar
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    So well you don't want any fusion right?
    I guess we could help each other anyway, RTS may be quite identical in structure
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  11. #11

    Thread Starter
    Good Ol' Platypus Sastraxi's Avatar
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    I'm not saying THAT, I mean, we could use the better parts of each game. Hey! Here's an idea: We could write a DDRAW engine together and use it for both of our strategy games! What do you think?
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  12. #12

    Thread Starter
    Good Ol' Platypus Sastraxi's Avatar
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    Ooh! Look at that! I'm a LIVELY member now! Whipee!!
    (But of course, it's nothing compared to GURU)
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  13. #13
    transcendental analytic kedaman's Avatar
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    Well i just need to know how good you are and what resources you have. We could need to discuss this in a better way, do you have ICQ?

    sorry i'll hear from you tomorrow, need to get sleep
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  14. #14

    Thread Starter
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    Yeah, I think that I'll get ICQ sooner or later.... For now, I stick to cruisin' the web... All day, Every Day!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  15. #15

    Thread Starter
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    Hey, kedaman! I got ICQ last night, and I added you...So, I know that you're not in the same time as me... might be 5:00 AM when I post this. I don't know. Just login to ICQ as soon as possible. Thanks, See Ya!
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  16. #16
    transcendental analytic kedaman's Avatar
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    Just remember i might not be online all day, just 23 or 24 GMT+2
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

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