Thanks for the help. I now have a working map.Something along the lines of (this is from memory)
Code:Public map(0) as udtMap Public Type udtTile ' Where X and Y are locations inside the texture bmp (loaded in DC, so it grabs the right graphic) X as long Y as long Walkable as Boolean End Type Public Type udtMap tile(29, 29) as udtTile texture as Long ' texture = a DC with all the tile graphics End Type
That's the way I did it, reading and writing to Binary Files. Now I can start with the game engine. Thanks for the help.




Something along the lines of (this is from memory)
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