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Feb 27th, 2002, 11:38 PM
#1
Thread Starter
New Member
Anyone wanna talk about sprites?
If anyone is interested in helping me/being helped figuring out video game sprites (not necessarily drawing up a bunch of them, just discussing so that SOMEONE can benefit) I would really appreciate it.
Do you think it's important that they look absolutely awesome? Or is it alright for a simple right-leg, left-leg, standing alternation sort of thing. I would like some feedbackness.
Somewhere between doubly linked lists, binary trees and the looming threat of having to learn neural networks, you realize programming isn't fun anymore.
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Feb 28th, 2002, 07:41 AM
#2
Frenzied Member
well I think it depends on the game you are programming, games with intense stories can have a lot of atmosphere without to great graphics. You can see that in many people playing the old NES RPG games on a little emulator running on there 2GHz P4
but it always helps to have nice sprites.
Well I think you could have awsome games with awful sprites that would really be a lot of fun, but not the other way round though.
Sanity is a full time job
Puh das war harter Stoff!
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Feb 28th, 2002, 07:15 PM
#3
Thread Starter
New Member
...
Yeah. How do most really well animated games get done, though? I mean Beyond Oasis, Terranigma, and especially capcom games.
Do big companies use scanners and their own software to convert drawings to sprites or something?
Somewhere between doubly linked lists, binary trees and the looming threat of having to learn neural networks, you realize programming isn't fun anymore.
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Mar 1st, 2002, 08:09 AM
#4
Frenzied Member
well they do use graphic tablets and really skilled artists
Sanity is a full time job
Puh das war harter Stoff!
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Mar 4th, 2002, 05:01 PM
#5
Lively Member
sprites
That or pre-rendered 3d images if the game is 2d. I belive 3d Studio Max is the most commonly used 3d graphic design program in the gaming industry today.
All will fall before the might of the Black Sashi...
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Mar 5th, 2002, 02:12 AM
#6
Frenzied Member
yeah like in heroes of might and magic III, it's all rendered, but it looks so cool like handdrawn...
Sanity is a full time job
Puh das war harter Stoff!
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Mar 5th, 2002, 04:16 PM
#7
Addicted Member
art sucks =[ well not really, i'm just mad cuz i cant draw :D all the programmers i know have no artistic ability. maybe thats why i always see requests for graphics on the vb forums..
anywayz, i got my sprites from a website ( i forget where, an rpg maker site i guess ). i'm drawing my own tilesets cuz its impossible to find a suitable set on the internet, but sprites.. man they are just so hard to draw, and while tiles dont really have to be works of art to work alright, sprites just NEED to look good. i guess cuz it would suck to see a bunch of badly drawn people in a game. So what i'm saying is, find a place to DL them~!
To understand recursion, one must first understand the concept of recursion.
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Mar 5th, 2002, 04:35 PM
#8
Frenzied Member
if you are lucky and have access to a great program like 3DsMax you can do great tiles! I know it's possible in Photoshop too, but you need to be less artistic to make some in 3Dsmax (well if you don't use isometric tiles a 3d program wont help...) but for isometric tiles of a size of about 40*40 pixels it is just great to do them in a 3d program, you don't need to be good at modelling since it's all gonna be small later on...
Sanity is a full time job
Puh das war harter Stoff!
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Mar 5th, 2002, 06:45 PM
#9
Good Ol' Platypus
Well you know me don't you Moose 
I fancy myself okay at the pixel-graphic trade, but I cannot work with anything other than that or pencil.
Oh and by the way, Misanthrop, the units ARE handdrawn, it says so on the box . I bet they put 'em through a quick touchup, however.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Mar 6th, 2002, 01:50 PM
#10
Frenzied Member
oh thanks I was wondering, I got to look, I bet someone responsible for translating that damn thing just forgot about it and put everything's rendered 
well it's still true for the landscape though (well as far as I know for now...)
Sanity is a full time job
Puh das war harter Stoff!
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