I have time to spare:
Load a bmp file to a bitmap handle:
Code:
HBITMAP hBmp = LoadImage(NULL, "myfile.bmp", IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR | LR_LOADFROMFILE);
Then you can draw the bitmap using DrawState, or you can use it as a brush pattern or insert it into a device context...
If you have
#define STRICT
before you include windows.h you'll have to add
(HBITMAP)
before the LoadImage call.