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Feb 14th, 2002, 09:00 PM
#1
Thread Starter
Hyperactive Member
directX and opengl
please help me.
i'm using opengl to do a program but found out that opengl is very camera dependent. i need to shift my camera around just to show some part of my object. how about directX? is it the same as opengl? please advice
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Feb 14th, 2002, 09:29 PM
#2
Good Ol' Platypus
I'm sure if you went to NeHe's site.... http://nehe.gamedev.net/
You'd find that you can do the same with the cameras in both, just in different ways.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Feb 14th, 2002, 09:33 PM
#3
You could rotate your object, instead. Both use the same camera functionality that you give it.
Z.
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