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Thread: Zelda III Online (Rules)

  1. #1

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    Zelda III Online (Rules)

    This thread is for the Zelda III Online Rules Team. Most of anyone who wishs to join the team may do so. The game will be written in Direct 3D (probably 8.0).
    Involved in: Sentience

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    The current list of stuff:

    - Customize clothing (buy?)
    - Multiple Classes
    - Multiple Skins
    - Multiple Genders (M/F)
    - Many different Items and Item Types and Item Classes
    - Truly unique items (1/server)
    - Most areas closed to PVP combat
    - Areas with harder enemies and better drops open to PVP
    - EXP amount based on damage done (if one player does 90% damage, that player gets 90% of the exp, and the like)
    - Different Kingdoms (may cause wars between players, and the like)
    - May be part of different kingdoms
    - Healing by potions, food, or a stay at an inn.
    - Jobs – Give bonuses
    - Marriages – Gives both players the benefits of each of their jobs, and they share everything that can be shared (gold, storage space, characters, est.)
    - Death – Lose gold at low-level areas, exp and gold at higher-level areas (items perhaps)
    - Kingdoms have levels; players give kingdoms percentages of their EXP gain
    - Monsters respawn after a period of time (will we still reset the servers?)
    - Some base quests, admen add more in game
    - Allow players to buy horses and wagons. The horses will allow for faster movement, but can’t hold as much. The wagons reduce movement speed, but can hold more.
    Involved in: Sentience

  3. #3

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    Is this better flame_211?

    Customize clothing (buy?)
    Multiple Classes
    Multiple Skins
    Multiple Genders (M/F)
    Many different Items and Item Types and Item Classes
    Truly unique items (1/server)
    Most areas closed to PVP combat
    Areas with harder enemies and better drops open to PVP
    EXP amount based on damage done (if one player does 90% damage, that player gets 90% of the exp, and the like)
    Different Kingdoms (may cause wars between players, and the like)
    May be part of different kingdoms
    Healing by potions, food, or a stay at an inn.
    Jobs – Give bonuses
    Marriages – Gives both players the benefits of each of their jobs, and they share everything that can be shared (gold, storage space, characters, est.)
    Death – Lose gold at low-level areas, exp and gold at higher-level areas (items perhaps)
    Kingdoms have levels; players give kingdoms percentages of their EXP gain
    Monsters respawn after a period of time (will we still reset the servers?)
    Some base quests, admen add more in
    Allow players to buy horses and wagons. The horses will allow for faster movement, but can’t hold as much. The wagons reduce movement speed, but can hold more.
    Begin as a general class, and develop more specialized over time.
    May be robbed while offline; chance of success increases after 1 week; 100% chance after 4 months; if you wake up (come online) during the robbing, it fails and the person attempting the robbing gets punished; inns decrease chance of success, but cost $/day; houses decrease it more, but cost lots of $ to buy, and get taxed $/month.



    My only question is where should the graphics part go?
    Involved in: Sentience

  4. #4
    Hyperactive Member flame_211's Avatar
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    I think Graphics will be just like the programming and Rules... But will be discussed by programming... It wont be a thing added to that list... Unless you want it to be...
    Reach me at:
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  5. #5

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    So use the programming thread for the graphics?
    Involved in: Sentience

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    Hyperactive Member flame_211's Avatar
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    Yeah, infact, since no one ever uses this thread, we should probably not use it any more period...
    Reach me at:
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