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Feb 8th, 2002, 08:11 AM
#241
Lively Member
Originally posted by Gaming_World
GuyBrush, I will get the FTP information togather as soon as possible (still waiting for my dad to get the limited account setup).
Wildcard, Its OK, but I think we will need a fanseier disgin for the game (probably using graphics).
Ok.. sounds nice
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Feb 8th, 2002, 10:38 AM
#242
Hyperactive Member
I think for the resolution, we should just have the game change it
at start up of the game...
Oh, And I will be on the programming team 
I got another Idea, Maybe
have wagons and horses for the user to buy
horse: carry less stuff but goes faster
wagon: carrys more stuff but goes slower
horse(carrying items): carrys a few more(not as much as
the wagon) but goes the same speed w/out the horse
Just a few ideas...
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Feb 8th, 2002, 04:57 PM
#243
Fanatic Member
Originally posted by Gaming_World
I belive we have 4 to 7 people to work on non-webpage stuff, and 1 to 3 people on the webpage. We will also have to figure out how many of those 6 to 8 people will be working on the rules/graphics/programming/webpage. At both maxiums, I am included, as I have knowladge in both. I would prefer to mostly do the programming though. The ranges are beacuse I am not certine if everyone who has posted will be involed in the areas.
You may wish to count the people, use the replys list (click on the number of replys in either the formual, or in your control panel).
Well i personally feel we have enough people to at least start the coding...what do you think?
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Feb 8th, 2002, 05:39 PM
#244
Member
i would think so if not we can pick people up on the way.
so what do yall say lets get to it.
P.S. i already sent in some code.
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Feb 8th, 2002, 05:59 PM
#245
Fanatic Member
Well as soon as Gaming World gives the OK and he makes the 2 topics in the Communication forum then we should start! I'm excited to see what we can do!
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Feb 8th, 2002, 06:37 PM
#246
Fanatic Member
OK. I will make the threads within the next 3 or 4 minutes.
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Feb 8th, 2002, 06:48 PM
#247
Fanatic Member
Also, should I make a thread for the web pages?
Guybrush, our web-server people woun't create a second FTP account for acess to a sub-directory. We will be able to host the page on our local computers (we have DSL), or we can host them on a differnt server.
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Feb 8th, 2002, 07:23 PM
#248
Fanatic Member
Originally posted by Gaming_World
Also, should I make a thread for the web pages?
If the website creators would like one they can have one I think
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Feb 8th, 2002, 10:43 PM
#249
Member
So far so good now lets get down and dirty. Come on team.
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Feb 8th, 2002, 10:53 PM
#250
Fanatic Member
ok u know we are going to talkn ow in the comm thread?
http://www.vbforums.com/showthread.p...hreadid=141906
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Feb 9th, 2002, 03:25 AM
#251
Lively Member
Let's host it on your DSL then. My webserver isn't working right now because I'm moving it. Can you send me some info?
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Feb 9th, 2002, 03:47 AM
#252
Fanatic Member
We will have to set up the FTP server, and the router to allow for FTP acess (and HTTP). And since it is 12:46 AM here, I feel like going to bed...
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Feb 9th, 2002, 06:30 AM
#253
Lively Member
Ok.... Tell me when you have it ready
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Feb 14th, 2002, 06:12 PM
#254
New Member
Zelda 3 Net
Btw , it will be more cool is you can put some Cpu..
Like Booss.., not very compliqued to put AI in fight 1v1.
Check I look of Disciple 2 Dark Propheted Collection( system battle )
a little resemblance of FF but it is ok...
By The Way.. I cannot really help you about code
, I have my own "homeWork" for code
and my own projet : voice reconignze( music selections )
but me and I friend I can make some music BackGroup
if you want(fight, run, etc...)
There my e-mail if you want to contact me
[email protected]
icq : 94323467
btw : one of my friends , he have already code some server base
with Linux server and vb client..
if you want.. I can ask him, to give the code to you guy..
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Feb 27th, 2003, 07:19 AM
#255
Fanatic Member
Don't mind me, just ignor this
Originally posted by Cander
PvP is so much ignored in games today it is rediculous. Inadiquate PvP protection for low level players is used and eventually an online game of this nature becomes nothing more than an blood bath run by high level player killers. Something has to be in place to prevent newbies from getting slaughtered becuase they wont come back and number will dwindle. Ive seen it happen all too often.
I played a game once (about a billion years ago) that would stop PvP probs from the outset. Newbies were limited to guild areas where death was not an option as fights were organised a little like a boxing match and usually against masters who pulled their punches.
You graduated when you won a fight.
They also had a formula that went something like ([EXP_stuff]/age) there were a few more clauses to it but it meant that older player while able to gain stacks of EXP (and thus use it as a "look at me, I'm good" thing) never the less started to top out. Much like in the real world your skill is gained while you are young after that it's just used and kept sharp.
You could do that here so even a newbie would have a chance against "jack-the-ripper of all games" long enogh to run away.
Set-up could further protect newbies with the idea of NPC usually called the watch but refered to as "town-cop-NPC" by people who use them.
just a thought, am happy to help if you need my story creation skills, sence of balance, inventivness, deapthinking or bad spelling.
BTW: that means I'm happy to run some seriouse brain time on design ideas.
Last edited by Matt_T_hat; Feb 27th, 2003 at 07:29 AM.
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Mar 16th, 2003, 04:27 PM
#256
Addicted Member
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Apr 9th, 2003, 06:38 PM
#257
New Member
I will mostly do sound effects, as i am still learning programming. I can also do beta testing, and i know most stuff besides programming (photoshop, Milkshape/3ds max modelling, webmaster (if needed), making 3d maps (kinda like for Hl or such..) ) but right now my speciality would be sound making.
So? Am i in? 
[Edit: Forgot to mention, my e-mail is [email protected] ]
Last edited by imperio59; Apr 9th, 2003 at 06:41 PM.
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Jul 11th, 2003, 02:55 AM
#258
New Member
PROTEST
DirectX is not necesary, you can do the same with Visual Basic and with some fine math. If you want the best try assembler
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Jul 13th, 2003, 07:40 AM
#259
Hyperactive Member
This project died like last year or something. 
Maybe if you started it up again, more people would join?
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Jul 14th, 2003, 11:25 AM
#260
Thread Starter
PowerPoster
I'd strongly recommend DirectX thought... if anyone is still working on it feel free to ask for my 2D-DirectX class supporting hardware rotations and lighting.
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Jul 14th, 2003, 12:50 PM
#261
Addicted Member
I would like to see / try that class fox if possible
thks
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Aug 9th, 2003, 03:37 PM
#262
New Member
Wow, this thing looks slowed down or dead.
As much as I like the idea of an online Link to the Past game, I know that the networking aspect is the only confusing one. And since that's basically the entire POINT of the game I see trouble on the horizon.
(Fox McCloud: I've been trying to talk to you on ICQ but you won't even respond to me. What's up with that?)
I wonder something: Couldn't you pull off the networking aspect using VB's winsock controls? Everyone sends their location to the host computer and that computer sends the information to everyone. It would be easy and effective.
2D graphics are a breeze to program so there's no problems there. DirectX7 is pretty fast for 2D graphics but I've encountered alot of crashing with even the slightest bugs in the code. DirectX8 seems to make programming the simplest thing really, really long. BitBlt is the least anal of all the methods but it's kind of slow on the blitting.
All in all I think that the project could work if you had a few programmers willing to do their job and do it well, but that's alot easier said than done, yeah?
Good luck with the whole thing, guys. If there even is a thing anymore... XD
My attitude towards video game development can best be summed up this way: "It's a nice place to visit, but I wouldn't want to live there."
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