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Feb 3rd, 2002, 06:22 PM
#1
Thread Starter
Addicted Member
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Feb 3rd, 2002, 07:52 PM
#2
Visual Basic Graphics Programming will walk you through the 3d stuff without much of a problem. In my opinion, its 50 bucks well spent. Most of the other owners of this book will probably agree with me.
Z.
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Feb 4th, 2002, 07:44 AM
#3
Junior Member
Hehehe
Who's scaring you about math for 3d programming, sure you'll need it when making complex 3d games.
Quote: "I just want the maths so that I could maybe make a wire frame box rotate etc."
To display a box in wireframe, it's a simple as "Device.SetRenderState D3D_Wireframe" - or something like that, can't rmember now and to rotate it is something simple too.
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Feb 4th, 2002, 08:23 AM
#4
Thread Starter
Addicted Member
Thanks guys. Mman, thanks for the suggestion but I'm want the maths, not silly precreated functions made by microsoft - I think you should know the theory of how this stuff works before making it easy on yourself and using DirectX or OpenGL.
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Feb 4th, 2002, 09:52 AM
#5
On the flip side fo that argument, there is no reason to make it hard on yourself either.
Z.
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Feb 5th, 2002, 05:39 AM
#6
Junior Member
Online stuff
Two sources I use:
Flipcode - C++ stuff, but the Maths is there.
DirectX 7/8 For Visual Basic - For code and general how to do stuff. Less of the maths stuff though. Get MSDN or the DirectX 8 SDK if you want to get into matrices operations and stuff. If you want to get into the Math of it all, use C++ cos VB aint fast enough.
Hope that helps.
FJ
100% of drink driving incidents are alcohol related.
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