|
-
Jul 5th, 2000, 12:24 PM
#1
-
Jul 5th, 2000, 12:27 PM
#2
Lively Member
Does "Project - Properties - Compile - Optimize for Small Code" help?
Roger
-
Jul 5th, 2000, 12:30 PM
#3
Try some of these:
- Switching to ImageBoxes instead of PictureBoxes.
- If you have the same code repeated, put it in a sub or Function.
- Use JPEG's or GIF's instead of Bitmaps
- When you are done using an Object, set it to Nothing
-
Jul 5th, 2000, 01:16 PM
#4
transcendental analytic
That's a very common issue when it comse to making games, more than applications, since gamedevelopers want to have optimal use of standard hardware, to create the best games.
* Declaring variables for their purpose wisely
* By compressing you can trade Memory for Performance
* Free your variables and objects, be careful with arrays
* Use less controls, design your own or even live without them
* You could also dump temporary data to harddisk for later use
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|