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Jun 25th, 2000, 04:54 PM
#1
Thread Starter
New Member
Hi,
I trying to start a new rpg game. If there is any good rpg game programmer and willing to program at spare time for free, please reply. Your will be recognized for your work in the game.
Thank you.
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Jun 27th, 2000, 02:56 AM
#2
Member
Don't bother
Yo dis is da Ray. I'm actually in a company of my own at the moment and am not really to interested in joining another but I would like to say that i have tried and failed to make an RPG in VB. If you want to make an RPG i personally suggest you buy DIV Studios, you can get most places you get games for around £30 I don't have a clue in dollars if your from America but that aside, DIV is a games engine designed for all types of games and all though not as good as say the Quake 3 engine or the one used in my all time favourite Final Fantasy 8 it can still produce very playable and professional looking games for a cheap price and with very simple code.
Da Ray!
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Jun 27th, 2000, 02:59 AM
#3
Member
just forgot
In addition to what I just posted check out http://www.div-arena.com
Da Ray!
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Jun 28th, 2000, 07:31 PM
#4
Member
oops
Yo dis Ray, Sorry about that but Megatron seems to have done an RPG so you might as well try
Da Ray!
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Jun 28th, 2000, 07:56 PM
#5
Mine is actually 2D style RPG. It's sort of like playing from a Birds-Eye-View.
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Jun 28th, 2000, 08:03 PM
#6
Member
never mind
Yo dis is da Ray, even if it's only 2D it still sounds cool!
Da Ray!
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Jun 28th, 2000, 10:53 PM
#7
eagleray, people here in VB have done or working on RPGs that are 3D now a days using directx.. infact I'm slowly working on an engine, which is kind of slow and **** but kedaman's seen it, it's not bad it needs work but if I coudl do that, than anyone could make an RPG.. you don't need one of those game making kits to make games, that's not called programming.. programming is when you make it yourself, you CODE it yourself. If you go look around some vb game sites, you'll find out what kind things people are making in VB, and you'll be surprised.
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Jun 30th, 2000, 07:55 AM
#8
Member
Da Ray!
Games Bod 
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Jul 2nd, 2000, 12:32 AM
#9
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Jul 2nd, 2000, 12:33 AM
#10
Lively Member
Oh, yeah, Can I see your game if its done, megatron?
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Jul 2nd, 2000, 12:20 PM
#11
Thread Starter
New Member
character movement
Character Movement is my problem too. Does any one have any suggestions.
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Jul 2nd, 2000, 01:10 PM
#12
Here is a simple way to move a Character in a 2D Game. It uses the GetAsyncKeyState API.
Code for a module.
Code:
Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer
Code for a Timer. Set the Interval to 1.
Code:
Private Sub Timer1_Timer()
If GetAsyncKeyState(vbKeyLeft) Then MyChar.Left = MyChar.Left - 100
If GetAsyncKeyState(vbKeyRight) Then MyChar.Left = MyChar.Left + 100
If GetAsyncKeyState(vbKeyUp) Then Image1.Top = MyChar.Top - 100
If GetAsyncKeyState(vbKeyDown) Then Image1.Top = MMyChar.Top + 100
End Sub
Once you get more advanced, you can start to use UDT (User Defined Types) to store all of your Character's movement and just BitBlt the Image in the correct position. For example.
Code:
Type Character
X As Long
Y As Long
HitPoints As Integer
Strength As Integer
End Type
Dim Player1 As Character
Player1.X = 0
Player1.Y = 0
Dim Player2 As Character
Player1.X = 100
Player1.Y = 100
After that you can start to learn DirectX and it's methods. DirectDraw is much better than BitBlt, and DirectInput allows more flexibility than GetAsyncKeyState because it can respond to 255 different Characters.
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Jul 2nd, 2000, 01:41 PM
#13
Originally posted by Spie
Oh, yeah, Can I see your game if its done, megatron?
It's actually not done yet, i still have a lot of bugs to fix, but I will send it to you when it is complete.
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Jul 2nd, 2000, 01:53 PM
#14
Thread Starter
New Member
Thanks
Thanks
I will try that But I really wanted to know how to do this in DirectDraw. or using DirectX.
And Megatron If you have that rpg sample could I see it please.
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Jul 2nd, 2000, 03:28 PM
#15
Yes, when I'm finished, I will send it to you as well.
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Jul 2nd, 2000, 04:09 PM
#16
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Jul 2nd, 2000, 06:13 PM
#17
If it gets finished. There are still a lot of bugs in and around the game. In addition to that, I always have the tendency to add new features after I complete the previous one. Then I have to make sure this new feature will cooperate with the rest of the game.
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Jul 2nd, 2000, 06:45 PM
#18
Frenzied Member
hehe I have the same problem. Right when I release the game I find a ton more features to add.
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Jul 4th, 2000, 07:44 PM
#19
Thread Starter
New Member
Hi,
How do I put text in the directx document. I tried lots of places but could not find a single place with tutorial or source code or sample about putting text using DIRECTX.
Murshed
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