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Thread: details! details!

  1. #1

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    Addicted Member drewski's Avatar
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    Exclamation

    Sorry, I left that detail out megatron. I know that the graphics would come first, but I wasn't talking about graphics. I was talking about programming. I was thinking that wouldn't it be logical to create the editor before the engine? I was assuming that the graphics had already been created. Sometimes I dont make myself very clear.

  2. #2

    Thread Starter
    Addicted Member drewski's Avatar
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    Talking OOPS!

    OOOOPPSSS!!! I clicked new thread instead of post reply The post above was supposed to go to "where to start on an RPG?". Oh, well lets turn this into something else then. Post here some of the dumb mistakes that you've made. That's if you're over being embarassed by them

  3. #3
    transcendental analytic kedaman's Avatar
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    You may remove your thread if you want, just press edit/delete
    but copy and paste in the right thread first
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  4. #4
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    Well to tell you the truth, when I made my RPG, I made the Map Editor before the Engine. It seems like the logical thing to do seeing how it would be easier but i had to make a lot of corrections to the editor while doing the engine.

    Basically, it is up to you. I created sort of a Temp. editor which I was going to imporve on later on. I put the basic elements like a Wall, Enemy and Death Spot on it so I can have something to work with.

  5. #5
    PowerPoster Fox's Avatar
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    I'd say to code the engine first, coz you dont really need an editor. You can make small levels to test things by code or like Megatron said a 5-min-editor...

    Just my 0.10

  6. #6
    Lively Member Xero's Avatar
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    Well, what I'm doing is making the engine first, and if you need a map to work with you can make a 2d array and put random stuff in it. And then you can have it 20% chance of getting a different tile other than default(grass, etc). And that tile can be a collision. 20% isn't a must... its just so that you can walk around a bit without colliding with the other tile.

    Also, if you make the engine first you can design the map editor totally around it, rather than vice versa which could get kinda annoying and might limit your creativity in that it would be easier to think of stuff to add while making the engine.

    Least, that's what I did .

    [Edited by Xero on 06-24-2000 at 01:26 PM]

  7. #7

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    Addicted Member drewski's Avatar
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    Hey thanks for the help guys. I see how that works now with the editor and its advantages. Also as you add new things to your engine yuo can add them to your editor. That way the progress on the editor keeps up with the progress of the engine. That I think would be the best way.

    But... I heard some stuff about using class modules and scripting and those I dont know much about I might have to put my project on hold and learn about that stuff before I get to deep into the pit.

    Any ways, Im was just making a little program earlier to experiment with directx7 and I cant get it to work! What Im trying to do is have a background and have a sprite on top and then yuo push one of the arrow buttons it would move. I wasnt using direct input though. I was trying to keep it simple. Well, I was having a problem with this one line of code. Here is the line:

    Set MainSurface = DD.CreateSurfaceFromFile(fileX, ddsd_Pic)

    Now I know this isn't enough to work with but I put it there Hoping I could email the prog to one of you who knows about directx7 and maybe find what the problem is?

    Any help is appreciated. Post your email addresses here , those of you willing to help, and I'll send it off as soon as I can.

    Thanks for the help every one.

    *Come to my website at http://www3.cybercities.com/v/vbgp/index.htm Don't expect very much form it though. Remember, I made it!


  8. #8
    Guest
    Hey drewski, if the source is not big.. then just post it here so we can all help you, if it's big and you can't post it here, then I can give it a try, send it over to me.. but I'm not 100% DDraw Gru, infact I probably only know 10% but i can probably help you out..

  9. #9
    Guest
    Ok, I've fixed the problem.. I'm emailing it to you rihgt now.. check your email for it..

  10. #10

    Thread Starter
    Addicted Member drewski's Avatar
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    Thanks wild ghost I just donwloaded it. Im gonna check it out now.

  11. #11
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    Cool hi megatron

    Yo Megatron Dis is Da Ray, could you tell me about your RPG, I'm interested!

  12. #12
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    Well basically it's a small little game I put together last winter. You can choose between 6 different characters and the object of the game is to destory the Evil Emperor. It's the typical RPG game. You fight different warriors and pick up items along the way (such as Healing Potion, Hitpoints, Strength etc.) When you reach the end of the last level, you defeat the Emperor and save the world.

    Just your average RPG.

  13. #13
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    Talking Is there a site

    Yo Megatron dis is da Ray, is there a site on your RPG then, and have you distributed it professionally?

  14. #14
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    No, not yet. I'm still working on adding new features and debugging things. Everytime I finish the last feature and think I'm done, something else always comes to my mind and then I end up adding it on as well.

  15. #15
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    Talking Tell me about it

    Yo Drewski dis is da Ray maybe you could tell me about your RPG, PLEASE!!

    Da Ray

  16. #16
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    Talking Keep me informed

    Yo Megatron dis is da Ray, keep me informed if there is a site!

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