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Thread: Anyone want to join Strategy game developement?

  1. #1

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    transcendental analytic kedaman's Avatar
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    Thumbs up

    I'm planning a minor but extendable project on a game, not using a 3D enigne.
    • Type: Strategy
    • Real time/Turnbased
    • Complex structures like in the game Civilisation

    I need some guys that are willing to make graphics, music and sound effects,structure developement and design. Also programmers with skill in component programming is welcome.

    Communication preferably using ICQ

    I am a great fan of these games and want to experiment with a mixture of some of these:
    • All Civilisation
    • Stars!
    • Ascendancy
    • War/Starcraft
    • Settlers 1-3
    • 7 Kingdoms

    The Structure will be built up of classmodules representing each concept of the game, the graphics will be done with bitblt which could be extended to DirectDraw later. I am programming the main engine while others can extend it with components (source of course).

    A runtime script will be implemented so that you can both access designed and runtime properties both from code and from script files. I need a good script designer for this job.

    All frequently used graphics such as tiles will be made in bmp format, screen graphics will be jpg and gif.

    Sounds are in wav format and music in either modules or mp3, I have midas soundsystem for the modules but i'm not sure for the mp3's

    Also I need a programmer for multiplayer options
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  2. #2
    Frenzied Member HarryW's Avatar
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    I hope you realise that Fox will tell you not to use GIFs

    If you come up with a design for your engine, I'd be very interested to know how it is constructed (ie the architecture) as I don't know much about game design. It's something I hope to do someday if I'm lucky
    Harry.

    "From one thing, know ten thousand things."

  3. #3
    PowerPoster Fox's Avatar
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    Don't use GIFs!

    *hehe*

    *jk*, I think kedaman's quite good and he knows what he does... hopefully

  4. #4

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    Fox! You mean they have 256 colors and suck in all other ways you probably could think of?!?! I don't think theres a better compression format, except jpg but the graphics won't be exact. In other words i know bmp.

    Otherways, i hope you don't think youre (others) too outqualified to work with me, I can accept anyone who wants to join if you have any programming talents at all
    Use
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  5. #5
    PowerPoster Fox's Avatar
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    You prolly know that I once started an RTS too, so I'd like to join your group, but I really really really have no time at the moment.
    And by the way, I will finish my game first

  6. #6

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    Ok, Fox! You're in, hmm need some more guys, anyone intereseted in doing the graphics?
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  7. #7
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    Hey kedaman.. wouldn't mind helping ya out, but don't count me in as a FULL TIME programmer, cause I'm too still learning, fox knows more than me, but I know some.. damn I gotta like go back and re read the DX stuff cause I was studying D3D and I'm all lost and stuff in DX.. so I guess I need to go back to DDraw...

  8. #8

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    Heh, I had problems with Fox directdrawing samples, it didn't work and it's a hell to track the problem since DDraw wasn't closed by breaking. Were starting out with Bitblt, so we don't have to dive into that problem until later. Well no FULL TIME programmer acctually aren't needed, we do stuff when we have time. And it'll take a while for Fox to finish his things. Youre in pal.
    Use
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  9. #9
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    Count me in.

    I´m not so in to graphics, but writing class modules in VB6 would be really great.

    ------
    PRGRMR
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    has anyone seen my dog?
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    [92]_fs

  10. #10

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    Thumbs up

    You may join us as well, i'll wait the rest to reply here after this fusion.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  11. #11
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    Is there just graphic developers here? no programmers?
    come on. we cant built a game without any more programmers.


    PRGRMR

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    Dont blame me. Blame my English teatcher
    **------**-------**--------**---------**


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  12. #12
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    Kedaman,

    If you're starting it, count me in. (please)

    I can help out with graphics, but I'm better with componant creation, and raw data manipulation.

    One request, (I know I haven't actually be accepted in yet)

    can we have a bit of a project plan before we start writing code?

    every failed project I've been part of has had people writing code while people are still deciding what they're going to make!

    Yoroshiku Onegai Itashimasu


    Paul Dwyer
    Network Engineer
    Aussie In Tokyo

    Using Powerbasic 6 & VB6 SP4 (Please also add your VB Version to your signature!)

  13. #13

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    PRGRMR, we have a lot of programmer actually, i'm one of them, hehe.

    Paul, don't worry, (your in, by the way) I will have total cotnrol of the situation! I've been in some projects that failed and I don't want that to happen again. So, we do all planning before we start, at least so much that we have the game structure implemented.

    So you're good at Raw data manipulation? What formats can you handle? I'm not sure but it could be useful.

    And for component creation, were doing it by source so we don't have dll's around us, just classmodules and stuff.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  14. #14
    Addicted Member drewski's Avatar
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    Im willing to give this a try but as I'm just a very novice programmer I dont know if I'd be much help. Im willing to learn though!

    I'm pretty familiar with bitblt and I've been experimanting with DX but have been having some problems. Those of you who know about DX please go look at my threead in "details! details!" and see if you can help.

    Well, back to the subject. LIke I said I dont know very much, but I'm up to a couple of small chalenges if you guys think I'm capable of it. Other wise I'll have to quit this project and get my feet set firmly in vb.

    I used to think I was kinda okay in vb but when I hear you guys talking I think : "I've still got alot to learn."



    Hope I can be of service.

  15. #15
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    Hey kedaman, I don't know about this but I think making an RPG or an RTS, where it's scrolling involved, I think 3D is probably the easiest way to go as there not much algorithms for tile scrolling and ****.. you only work with the camera and the FOV..
    I was playing around with D3D.. and I'm not completely comfortable with it since it involves math, which i'm good with but I don't feel like reading abotu vectors and **** like that cause that's boring, and you gotta work with 3 dimensioanl matrices.. I mean i made a rectangle and then textured it.. and then after that worked with the code a little bit and made the camera go forward (by adding or subtracting from it's x value) I mean it looked a lot easier to me to do a tile scrolling game in complete 3D then to go work with DDraw... It's hard to understand all the complex math involve, but even if you can get a little understanding of it, you can incorporate it with DDraw, and work with it..

    So far in the testings, I was able to move forward and backward (or atleast make the camera move forward or backward), turn left right... but the regardless of the x position, the Z position always went in one direction so that needs help.. uhh I'll be working a little more with it and see if I can atleast load a model into it and see if I can do something good with it.. then I'll inform you guys.. don't count on me on giving you a fully functional engine cause I'm not all that great with this ****..

  16. #16

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    Post No 3d, just classic RTS

    Well I don't want to run into 3d now since that means a lot of graphical developement and gameplay problems. And Ive always wanted to do a classic RTS, with a bit civilisation in it.

    Now for the planning part:
    Here's my resoruces for the project now:
    Code:
    Graphics Engines
    	Drawing methods: DDRAW or Bitblt if we have problems with DDRAW
    	Code sources: 
    		1. Rectangular[], diamond<> and <=>hexagon terrain engines
    		all with 3d support (not complete but working)
    		needed: 3dtiles
    		2. Sprites engines, layer sprites and free sprites
    		needed tiles
    		3. Interfaces: Screens, Windows, Menus, buttons, gauges, scrollbars, lists, icons, etc..
    	Graphical sources
    		3d terraintiles (my terraingenerator's pretty crappy) .bmp
    		Sprites library, structurized, .bmp
    		Interfaces
    		Nice artworks for special conditions in the game
    Auditive Engines
    	Engines: MIDAS or DMusic
    Game Structure:
    	Class orientation, no structure yet
    Web developement:
    	No good webdesigner yet
    			
    Other Issues:
    	Game name
    	Basic Idea's
    	Communications
    		All members should get ICQ at first
    		since we don't have a message board yet we could use forum for projects
    		Also we need to solve out the timezones
    	Time
    		We will work very freely, independent from how much from day to day
    		but we should consider spend at least 1 hour per day, or better, 7 hours a week on it
    		Of course we don't demand it but i said this so you'll know how much time we'll spend on it.
    		Since I have 2 months of free time until I start studying again, 
    		i'll say we should get it ready on this period.
    	Planning
    		I expect at least some of our members to discuss the ideas on this game
    		The topic, I choosed was a mixture of Civilisation and a RTS, so we will
    		have a lot of space for ideas
    
    		After making up the plans, we need to divide up the work, not too strictly but
    		so that everyone have something to do and that we don't need to waste time on
    		making the same things.
    
    
    
    It's not too late to join yet. I think we have enough programmer by now, we need
    	1. A web designer
    	2. A couple of artists
    	3. A music composer (mp3 or modules)
    	4. A sound engineer
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  17. #17
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    I can be all of those!
    Signed, Rodik ([email protected])
    Programmer,usesVB6ED
    ===========================
    Copyright©RodikCo,2002.

    Dont mind this signature ;] Its old

  18. #18

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    For you others that don't have ICQ, get it!(www.icq.com) We need to have good communication and get ourselves comfortable so that we can talk freely to each other

    Rodik, you have the place as Webdesigner and Music maker, as soon as i've got same good samples from you.

    And drewski, we need to have chat
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  19. #19

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    Talking We are now in good hands!

    Ok, we have done some redirectioning in this team now, I am still the owner of this project but Knightvision is now our team director, he's better than me in leading teams and he have the experience. Now if we just need the icq uins, and email addres, i would accept you as full members.

    Until then we have these jobs:
    Code:
    Main engine programmer, Game designer	kedaman		12113437
    Team director, Web designer,		KnightVision	38095036 
    Graphics designer, Game designer	
    music maker 				Rodrik		8071961
    graphics designer 			Zleepy		40269591
    component creation 			Paul282		
    component creation			Fox		46128728
    If you want to change jobs just contact me, but please use ICQ!
    We will have a website running soon, KnightVision is on it.

    We are always open to more graphics designers!
    Also we need someone good on sound effects!

    ALSO Now we are know as "The Strategist Team"

    [Edited by kedaman on 06-26-2000 at 07:24 PM]
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  20. #20

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    transcendental analytic kedaman's Avatar
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    OK, our new site is now running, not too good yet, and the forum isn't there but we'll have it ready soon.

    http://www.crosswinds.net/~strategistteam/
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  21. #21
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    yeah yeah I'm getting there, You'll have to excuse me a bit at the beginning, Things are ugly at work and it's just about to lead to a change of jobs.

    I'll be a bit busy for the next couple of weeks, unemployment in a city with the world's highest cost of living's gonna occupy a bit of my time over the next few weeks.

    I'll understand if you need to replace me in the team

    I'll be hanging around here from time to time, but I won't have much time for projects till after July.

    grrrrrrr, this company SH*TS me !!

    sorry
    Paul Dwyer
    Network Engineer
    Aussie In Tokyo

    Using Powerbasic 6 & VB6 SP4 (Please also add your VB Version to your signature!)

  22. #22
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    hey what kind of art do you need liek 2d by liek ddraw or like photoshop . Becuase im still learning liek ddraw but i know photoshop like it ant **** , so if you need art just icq me . Oh yeah i make web pages to . I JUST HAD TO ADD THAT sorry
    WHat would we do with out Microsoft.
    A lot more.

  23. #23
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    'BoB', Ddraw and Photoshop are not the same thing.. You need to first learn the difference.

  24. #24

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    Hehe doesn't matter, we need artists and we have another, hmm, Both Fox and Paul got problems by their own and they might not have time to do all components needed. But you can of course do some stuff if you want.

    I guess i'm going to open the door for programmers again, if you want to join, just reply here or ICQ me.

    I got Fox Ddraw sample working after many argh's and hmmm's. Well I did some improvements but i'm still concerned about the fps rate. It's 60 and when i worked with the ocx control i got over 200, but i guess fox have some reason for making extra features.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  25. #25

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    Also, all members: Sign up in the forum we've put up on our website
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  26. #26
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    Hail,

    I'll give the programming side of things a go, if you want me. I've been programming VB5 for a few years. But i'm still only a novice (maybe intermediate by now?).

    Noetheless i've got a few weeks to waste and working for this might be a good way to learn some stuff.

    Also, i tried starting a gave like Civ using BltBit. I only got the tile mapping and player movement before i started to realize that Bltbit is way to slow. And so now i have to learn DX to get speed going. The thing is, their is very little sample Tilebased games using DX7 and VB. Trust i've looked in a lot of places. But i have managed t find one that i like. And a game that someone programmed that has excactly what i need - i've just emailed him for the code.

    Anyway, i'd like to help programing this game.

    Thanks.

    Email = [email protected]
    ICQ = 45606478

    ----------------
    Rowie

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    What sort of gfx are we talking about..

    I'm more into ingame gfx so please, tell me something you need and I'll try to create an example, k?
    Well, it's a pentium parrot, besides, it's only a decimal.

  28. #28

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    Rowie, essohbee, thanksf or the interest, we need to talk (icq)
    Rowie, can you make components, were talking structure for the game, because i'm going to work with the engine my self.

    I'm now working on applying diamond 3dterrain on Fox sample, and looks fine so far.

    What sort of gfx? I guess you know how civilisation looks? Well we're just doing more Futuristic, Space, Hi-tech style.
    Use
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    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  29. #29
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    hey WildGhost !!!!!!!

    well hey i know they are diff one is a program and the other is somthin gyou can program with to make art . And why are you trying to recorrect me . When i know what im talking abou t. How about not saying anything to me . Ok PLease im saying that in the nicest way , im trying ot be nice .
    WHat would we do with out Microsoft.
    A lot more.

  30. #30
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    Hail Kedaman,

    I've sent you an ICQ reply.

    Regards,

    ------------
    Rowie

  31. #31
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    Re: hey WildGhost !!!!!!!

    Originally posted by BoB
    well hey i know they are diff one is a program and the other is somthin gyou can program with to make art . And why are you trying to recorrect me . When i know what im talking abou t. How about not saying anything to me . Ok PLease im saying that in the nicest way , im trying ot be nice .
    Hey bob.. uhh I wasn't trying to be mean, just telling you something.. Stil Ddraw is not 'primarily' used to 'program to make art'.. photoshop, yes it's used to make art.. but ddraw is more of a.. used to SHOW art.. then to make art.. Don't take everything people say offensive, wouldn't it be better if you truly learned the difference then to take what I said offensive?


    -- Besides, kedaman needs artist and you can do art, so don't need to take me offensive cause he's working on the engine and he needs artists and you do art.. so that's it..

  32. #32

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    Hey, don't get upset about that small thing, we need to work on a project were we all must be friends or we won't get anywhere! OK, some of you haven't specified what you want to do, some don't have have got icq either. Only I and KnightVision is registered at the forum. We're going to start something here, hurry up, we have a lot of planning to do, and it will be done at the forum.

    Code:
    Main engine programmer, Game designer	kedaman		12113437
    Team director, Web designer,		KnightVision	38095036 
    Graphics designer, Game designer	
    music maker 				Rodik		8071961
    graphics designer 			Zleepy(vachira)	40269591
    component creation			[92]_fs(prgmr)	72102890
    'not decided yet
    component creation 			Paul282		-
    component creation			Fox		46128728
    (graphics/design)			essohbee(Vroomfondel)4355754
    (graphics)				bob(iodine)	76875793
    components?				whildGhost	-
    					kennny		-
    					drewski 	-
    					Rowie 		45606478
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  33. #33
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    kedaman, my ICQ number is in my profile, but I'll give it anyways.. it's "38084821"

    anyways uhh.. what do you mean by components? I'm not too fond of class objects really.. but I can do some of them.. if you want me to 'design' different structures of the engine I can do that, and I can get my friend (at work, maybe) to do some concept art... and I dont' think you have a story writer for the game? I could go well with that, I've done many mini movies with my friends which got really famous among our school mates and our teachers.. but that's a different story.. anyways.. I wouldn't mind being the story writer and do some designing as well... I could help you with the networking code if you decide to do this thing multiplayer cause I'm learning direct play and also am pretty good with using the winsock control.. API shouldn't be hard, but direct play is good...

    oh and a one more thing, I'll be using SP4.. Service Pack 4.. It probably has a lot of fixes..

    [Edited by WildGhost on 06-27-2000 at 06:41 PM]

  34. #34
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    HELLO, Im a bit late...

    Is it too late to join?

    hmm, I am capable with graphics... http://www.brekfast.co.uk - just a logo at present, but thats all you need to see, I made that in about 1/2 and hour.

    I am more than fluent in Html, JavaScript and CGi using the C language.

    I have limited but good Visual C experience - so naturally good at structured programming.
    I would consider myself to be very fluent in Visual Basic as a language. My main weak points are Mathematical calculations to produce graphics (i.e. I REALLY cant figure out 3D geometry or Rotating sprites by getpixel and putpixel)

    As far as programming is concerned I would say I specialise in graphics programming, i.e. a lot of DX experience, no D3D experience however.

    ...So I can pretty much do anything.
    Even if I cant help I know someone who is the MASTER of making MOD's so he can definately help with your apparent lack of music.
    Dave.

  35. #35

    Thread Starter
    transcendental analytic kedaman's Avatar
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    dangerousdave
    No it's not too late since we haven't started yet. If you do futuristic/space art you may join. Also terrain tiles and interface is needed of graphical design. If your good at DX, (especially DDRAW) you can just contact me and let's discuss it.
    Rodik does mod's but i guess we need more music makers, so your friend may join too.

    WhildGhost, I've put up a story, but it's too simple and short i think, you could improove it And yes, we need multiplayer options so you can program a component for it.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  36. #36
    Guest
    alright kedaman.. I'm going to try to think of a way on how we'll implement networking, then I"ll work on the code.. but we probably need to wait for that cause we need to first create a half functional engine so I know how I can do the co-ordination system and **** like that.. not hard to do really, just gotta make sure everything worx u knwo.. I'll check out the story..

  37. #37

    Thread Starter
    transcendental analytic kedaman's Avatar
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    ok WhildGhoast
    As for everyone to know we decided to build on 2 interfaces, Generally TBS in space and RTS in close combat on planets.
    Use
    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  38. #38
    PowerPoster Fox's Avatar
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    Not the other way around? mhm.. ok

  39. #39
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    WildGhost,

    I'll have some free time next week and winsock/networking is a strong point of mine(being a network engineer). I've built client/server apps with winsock many times, although haven't touched DCOM tiers etc, but I doubt that this will go that direction. I've worked in UDP peer to peer and TCP client server models on many protocol stacks.

    Sorry to be sort of in-and-out, I'll understand if you don't need temporary help...

    Paul
    Paul Dwyer
    Network Engineer
    Aussie In Tokyo

    Using Powerbasic 6 & VB6 SP4 (Please also add your VB Version to your signature!)

  40. #40
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    I think it would be a good idea if...

    We should be using the forum at the temp website

    http://www.crosswinds.net/~strategistteam/

    thats what it's there for... also if you would all use that and read the thread entitled "Website Update(ish)" and give us some ideas and input and if you think you can help with various content feel free to offer up. We dont need much help (Knight Dude and I) but you never know.

    Thanks
    Dave.

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