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Thread: Island

  1. #1
    Zaei
    Guest
    Do you know anything about D3D8? If not, I would recommend forgetting the island for now, and concentrating on the spinning triangle. Check http://www.vbexplorer.com/directx4vb for tutorials. Once you start to understand the API, you should be able to figure out the island from a bit of research on the net. Some keywords you might want to check out are ROAM, CLOD, and Terrain rendering. This is a fairly hot topic in the community right now, so there should be a slew of information. http://www.vterrain.org is also a good resource.

    Z.

    PS: If you dont know the first thing about D3D, most of the information above will mean nothing to you.

  2. #2
    Zaei
    Guest
    The easiest way it to create a vertex/index bufffer combo. You can then render the entire thing using a single DrawIndexedPrimitive() call using a Tri List. You can use basic GDI stuff to load a greyscale bitmap into memory, and use that to get height values at each vertex. You can then simply stretch a texture over the entire thing, and perhaps use multi texturing to put a detail texture on as well.

    For water, you can use a large triangle, or another grid, if you wanted to do waves, and such.

    Z.

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