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Thread: Good Programmers willing to program for a RPG GAme

  1. #1

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    Hi,

    I trying to start a new rpg game. If there is any good rpg game programmer and willing to program at spare time for free, please reply. Your will be recognized for your work in the game.

    Thank you.

  2. #2
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    Cool Don't bother

    Yo dis is da Ray. I'm actually in a company of my own at the moment and am not really to interested in joining another but I would like to say that i have tried and failed to make an RPG in VB. If you want to make an RPG i personally suggest you buy DIV Studios, you can get most places you get games for around £30 I don't have a clue in dollars if your from America but that aside, DIV is a games engine designed for all types of games and all though not as good as say the Quake 3 engine or the one used in my all time favourite Final Fantasy 8 it can still produce very playable and professional looking games for a cheap price and with very simple code.

    Da Ray!

  3. #3
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    Talking just forgot

    In addition to what I just posted check out http://www.div-arena.com

    Da Ray!

  4. #4
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    Talking oops

    Yo dis Ray, Sorry about that but Megatron seems to have done an RPG so you might as well try

    Da Ray!

  5. #5
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    Mine is actually 2D style RPG. It's sort of like playing from a Birds-Eye-View.

  6. #6
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    Talking never mind

    Yo dis is da Ray, even if it's only 2D it still sounds cool!

    Da Ray!

  7. #7
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    eagleray, people here in VB have done or working on RPGs that are 3D now a days using directx.. infact I'm slowly working on an engine, which is kind of slow and **** but kedaman's seen it, it's not bad it needs work but if I coudl do that, than anyone could make an RPG.. you don't need one of those game making kits to make games, that's not called programming.. programming is when you make it yourself, you CODE it yourself. If you go look around some vb game sites, you'll find out what kind things people are making in VB, and you'll be surprised.

  8. #8
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    Talking

    point taken!
    Da Ray!
    Games Bod

  9. #9
    Lively Member Spie's Avatar
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    Smile Im thinkin of making one

    I'm thinking of making a 2d rpg... I just need to know how to make the character move. (example: Zelda: A link to the past grafix) Please help.
    -Spie

  10. #10
    Lively Member Spie's Avatar
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    Wink

    Oh, yeah, Can I see your game if its done, megatron?

  11. #11

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    Question character movement

    Character Movement is my problem too. Does any one have any suggestions.


  12. #12
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    Here is a simple way to move a Character in a 2D Game. It uses the GetAsyncKeyState API.

    Code for a module.
    Code:
    Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer
    Code for a Timer. Set the Interval to 1.
    Code:
    Private Sub Timer1_Timer()
    
        If GetAsyncKeyState(vbKeyLeft) Then MyChar.Left = MyChar.Left - 100
        If GetAsyncKeyState(vbKeyRight) Then MyChar.Left = MyChar.Left + 100
        If GetAsyncKeyState(vbKeyUp) Then Image1.Top = MyChar.Top - 100
        If GetAsyncKeyState(vbKeyDown) Then Image1.Top = MMyChar.Top + 100
    
    End Sub
    Once you get more advanced, you can start to use UDT (User Defined Types) to store all of your Character's movement and just BitBlt the Image in the correct position. For example.

    Code:
    Type Character
        X As Long
        Y As Long
        HitPoints As Integer
        Strength As Integer
    End Type
    
    Dim Player1 As Character
    Player1.X = 0
    Player1.Y = 0
    
    Dim Player2 As Character
    Player1.X = 100
    Player1.Y = 100
    After that you can start to learn DirectX and it's methods. DirectDraw is much better than BitBlt, and DirectInput allows more flexibility than GetAsyncKeyState because it can respond to 255 different Characters.

  13. #13
    Guest
    Originally posted by Spie
    Oh, yeah, Can I see your game if its done, megatron?
    It's actually not done yet, i still have a lot of bugs to fix, but I will send it to you when it is complete.

  14. #14

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    Smile Thanks

    Thanks
    I will try that But I really wanted to know how to do this in DirectDraw. or using DirectX.

    And Megatron If you have that rpg sample could I see it please.

  15. #15
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    Yes, when I'm finished, I will send it to you as well.

  16. #16
    Lively Member Spie's Avatar
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    Smile

    lol, it's gonna be a hit the first day it is finished
    -Spie

  17. #17
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    If it gets finished. There are still a lot of bugs in and around the game. In addition to that, I always have the tendency to add new features after I complete the previous one. Then I have to make sure this new feature will cooperate with the rest of the game.

  18. #18
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    hehe I have the same problem. Right when I release the game I find a ton more features to add.

  19. #19

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    Smile

    Hi,

    How do I put text in the directx document. I tried lots of places but could not find a single place with tutorial or source code or sample about putting text using DIRECTX.

    Murshed

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