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Jan 4th, 2002, 03:50 PM
#1
Game Theory
I've just started making a Bubble Bobble clone, with API (not DX). I'm looking for some better ideas of how to go about it. I have an idea of using an array for each of the possible spots the ball can stop. Then I offset the odd rows by half the width of the ball...
OOOOO
-OOOO-
OOOOO
etc...
Does that sound good? any better ideas? any examples of clones you have?
Thanks!
NOMAD
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Jan 4th, 2002, 04:25 PM
#2
Good Ol' Platypus
That sounds like a good game mechanic. But remember the ball shifts to then end position after all the bouncing, so it doesn't have to be in one specific game square.
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