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Thread: Game Theory

  1. #1
    NOMADMAN
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    Game Theory

    I've just started making a Bubble Bobble clone, with API (not DX). I'm looking for some better ideas of how to go about it. I have an idea of using an array for each of the possible spots the ball can stop. Then I offset the odd rows by half the width of the ball...

    OOOOO
    -OOOO-
    OOOOO
    etc...

    Does that sound good? any better ideas? any examples of clones you have?

    Thanks!

    NOMAD

  2. #2
    Good Ol' Platypus Sastraxi's Avatar
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    Jan 2000
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    5,134
    That sounds like a good game mechanic. But remember the ball shifts to then end position after all the bouncing, so it doesn't have to be in one specific game square.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

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