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Jan 3rd, 2002, 04:51 PM
#1
Thread Starter
Fanatic Member
Stupid Question concerning game development
How do you make a game..
Where do you get the graphics?
Do you use DirectX as a programing enviornment?
Is ~Flash~ a bad word?
Where do I start...
That is all
Seahag
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Jan 3rd, 2002, 04:53 PM
#2
Good Ol' Platypus
1. I made craptastic first ones that are just colours to test stuff and then do the actual sprites by hand in Paint. (RPG)
2. DirectX is an interface, not an environment. You use parts of DirectX (Graphics, Audio, etc.) in Visual Basic, C++, or anything that supports it.
3. I didn't think it was, but people may get confused between flash (to flash something on the screen) and Flash (Macromedia Flash).
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jan 4th, 2002, 05:57 AM
#3
New Member
Which path to take?
Hey all
I was about to start a new thread when I realised this is more or less asking the same question I wanted to.
At the risk of sounding like a complete newbie, "I too would like to start building my first game". Im not new to VB, but havent had much experience in this area. Id like to start off simple, Im thinking of a very basic 'Thrust' type game. It will basically be a 2D-ish game with a 3Dish look. Something similar to Worms, if youve ever played that.
My question is this:
What do you experienced game coders recommend I build it with? DirectX or using the BitBlt API? Are there any pros and cons to using either? Is there an advantage to using DX for a mostly 2D game?
Thanks for your help.
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Jan 4th, 2002, 06:59 AM
#4
bitblt is easier, directx is faster i think. plus you get cooler stuff with direct x, but might not be worth it if you dont have much experience. start out small with an easy game or you'll get overwhelmed by the things you have to think about. then again, if you're already a pro then just go for it.
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Jan 4th, 2002, 07:06 AM
#5
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Jan 4th, 2002, 07:39 AM
#6
If you are running in fullscreen, exclusive mode, and you get some error, you may end up resetting your computer. Also, VB isnt very good at debugging DirectX (no debug output, etc).
Z.
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Jan 4th, 2002, 09:13 AM
#7
Thread Starter
Fanatic Member
So How do you go about making a game??
What are the steps involved?
With VB .. is there a game control (lol ?? really dont know)
Pls Help
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Jan 4th, 2002, 09:34 AM
#8
New Member
Heh, if only it was so simple!
(incidentally, if anyone *does* have the amazing incredible 'game control', please send it on! heh heh)
The steps to follow? Hmm. This is something I would also like to hear about, as I dont really know much about game coding either. Is there anyone out there that can point us to a resource or outline the fundamental concepts behind coding a game?
One thing is certain for me...the first step is definitely lots of reading!
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Jan 4th, 2002, 10:19 AM
#9
Thread Starter
Fanatic Member
YUp..
Looking at tutorial now..
Happy reading
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