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Thread: RPG

  1. #1

    Thread Starter
    Lively Member
    Join Date
    Jun 2000
    Location
    FL
    Posts
    76

    Cool

    With an rpg game do you use images as tiles or something else and to make a character not run into an object (wall) do you use the point command?

  2. #2
    Guest
    Is your character moving a fixed amount each time? (Is it the same length as the tiles?) Or is he moving pixel by pixel each time?

    If it's the same length as the tiles, you can BitBlt the tiles on all sides of them to check, else you can use collision detection.

    Although, I'd think that one of the best solutions is to make an array. For example, If you have an array, you can record what each point on the grid is, (5,5) = Walkable, (2,1) Non_Walkable etc.



    [Edited by Megatron on 06-23-2000 at 07:22 PM]

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