Makes perfect sense.. Thanks.. :-)

I did some tests with vertexbuffers.. But I only managed to get it to draw 1 triangle. It wouldn't draw the other tringle no matter how I set the coordinates.
i.e:

------
vertices(0).x = 0
vertices(0).y = 0

vertices(1).x = 50
vertices(1).y = 0

vertices(2).x = 0
vertices(2).y = 50

vertices(3).x = 50
vertices(3).y = 50
------

It would only render the first 3 vertexes, so I tried defining 6 vertexes.

------
vertices(0).x = 0
vertices(0).y = 0

vertices(1).x = 50
vertices(1).y = 0

vertices(2).x = 0
vertices(2).y = 50

vertices(3).x = 50
vertices(3).y = 0

vertices(4).x = 0
vertices(4).y = 50

vertices(5).x = 50
vertices(5).y = 50
------

But I got the same result.. I did think of changing the size of the vertex buffer, so that's not the problem..

/Benny