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Thread: Just an idea (game dev)

  1. #1

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    Member Onyx_Black's Avatar
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    Lightbulb Just an idea (game dev)

    In our days development of games can be done with a team spread all over the world!
    So this got me thinking. Why not try and produce a game together, using the best skill from as many people as possible.

    What do you think?
    Cool site for VB gaming dev :-

    http://rookscape.com/vbgaming/tutorials.php

  2. #2
    Retired VBF Adm1nistrator plenderj's Avatar
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    Well you can borrow 'craft' off my website
    Microsoft MVP : Visual Developer - Visual Basic [2004-2005]

  3. #3
    PowerPoster Arbiter's Avatar
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    You can't even give it away can you?

    Plend,

    No-one wants Craft. It's pants!

    Onyx,

    There are currently two major games being written at the moment on the forums.

    1) Sentience (Which I am spearheading)
    2) Time Of War (Which Sastraxi is driving)

    For further info on these see the Comms Forum on this site.

    There's also Plends game 'Craft' which is going nowhere as he no longer has time to work on it. It's not all that bad though....
    Gentile or Jew,
    O you who turn the wheel and look to windward,
    Consider Phlebas, who was once handsome and tall as you...

  4. #4
    Retired VBF Adm1nistrator plenderj's Avatar
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    The code in craft pisses all over sentience.
    It is very good code tho.... pity I don't have the time ...
    Microsoft MVP : Visual Developer - Visual Basic [2004-2005]

  5. #5
    Behemoth
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    Originally posted by plenderj
    The code in craft pisses all over sentience.
    It is very good code tho.... pity I don't have the time ...
    Hahahahaha...!
    Hahahahah!
    Hahaha!
    ...*deep breath*...
    Hehehehe!


  6. #6
    Good Ol' Platypus Sastraxi's Avatar
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    There are three main differences between our two strategy games:

    1. Sentience is set in the future, while ToW is set in a fantasy realm near the middle ages.
    2. ToW is a real-time strategy (like Warcraft), and Sentience is a turn-based strategy (like Heroes).
    3. Sentience is 2D, ToW is 3D.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  7. #7
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    You can join my dev team, well you can join me in starting a dev team.
    {Insert random techno-babble here}

    {Insert quote from some long gone mofo here}

  8. #8
    PowerPoster Arbiter's Avatar
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    Originally posted by Sastraxi
    There are three main differences between our two strategy games:

    1. Sentience is set in the future, while ToW is set in a fantasy realm near the middle ages.
    2. ToW is a real-time strategy (like Warcraft), and Sentience is a turn-based strategy (like Heroes).
    3. Sentience is 2D, ToW is 3D.
    Yep, that just about summarises it in a nutshell.

    Anyway, there'd be little point in them both being the same would there?
    Gentile or Jew,
    O you who turn the wheel and look to windward,
    Consider Phlebas, who was once handsome and tall as you...

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