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Thread: pls pls pls help me!!!!!!!!!!!!!!!!!!

  1. #1

    Thread Starter
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    Jun 2000
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    21

    Exclamation

    hey, well i'm having some probs. i really need help!!!!
    i'm making a game (of snakes and ladders, for an assignment), n it has three players, i have got the first player to do the following (the pictures- 108 to 1, being the board that the counter/ player 1, imgcnt1.Picture goes into)

    Select Case Position
    Case 1
    Form2.Picture108.Picture = Form2.imgcnt1.Picture
    Case 2
    Form2.Picture107.Picture = Form2.imgcnt1.Picture
    Case 3
    Form2.Picture106.Picture = Form2.imgcnt1.Picture
    Case 4
    Form2.Picture105.Picture = Form2.imgcnt1.Picture
    Case 5
    Form2.Picture104.Picture = Form2.imgcnt1.Picture
    Case 6
    Form2.Picture103.Picture = Form2.imgcnt1.Picture
    Case 7
    Form2.Picture102.Picture = Form2.imgcnt1.Picture
    Case 8
    Form2.Picture101.Picture = Form2.imgcnt1.Picture
    Case 9
    Form2.Picture100.Picture = Form2.imgcnt1.Picture
    Case 10
    Form2.Picture99.Picture = Form2.imgcnt1.Picture
    Case 11
    Form2.Picture98.Picture = Form2.imgcnt1.Picture
    Case 12
    Form2.Picture97.Picture = Form2.imgcnt1.Picture
    Case 13
    Form2.Picture96.Picture = Form2.imgcnt1.Picture
    Case 14
    Form2.Picture95.Picture = Form2.imgcnt1.Picture
    Case 15
    Form2.Picture94.Picture = Form2.imgcnt1.Picture
    Case 16
    Form2.Picture93.Picture = Form2.imgcnt1.Picture
    Case 17
    Form2.Picture92.Picture = Form2.imgcnt1.Picture
    Case 18
    Form2.Picture91.Picture = Form2.imgcnt1.Picture
    Case 19
    Form2.Picture90.Picture = Form2.imgcnt1.Picture
    Case 20
    Form2.Picture89.Picture = Form2.imgcnt1.Picture
    Case 21
    Form2.Picture88.Picture = Form2.imgcnt1.Picture
    Case 22
    Form2.Picture87.Picture = Form2.imgcnt1.Picture
    Case 23
    Form2.Picture86.Picture = Form2.imgcnt1.Picture
    Case 24
    Form2.Picture85.Picture = Form2.imgcnt1.Picture
    Case 25
    Form2.Picture84.Picture = Form2.imgcnt1.Picture
    Case 26
    Form2.Picture83.Picture = Form2.imgcnt1.Picture
    Case 27
    Form2.Picture82.Picture = Form2.imgcnt1.Picture
    Case 28
    Form2.Picture81.Picture = Form2.imgcnt1.Picture
    Case 29
    Form2.Picture80.Picture = Form2.imgcnt1.Picture
    Case 30
    Form2.Picture79.Picture = Form2.imgcnt1.Picture
    Case 31
    Form2.Picture78.Picture = Form2.imgcnt1.Picture
    Case 32
    Form2.Picture77.Picture = Form2.imgcnt1.Picture
    Case 33
    Form2.Picture76.Picture = Form2.imgcnt1.Picture
    Case 34
    Form2.Picture75.Picture = Form2.imgcnt1.Picture
    Case 35
    Form2.Picture74.Picture = Form2.imgcnt1.Picture
    Case 36
    Form2.Picture73.Picture = Form2.imgcnt1.Picture
    Case 37
    Form2.Picture72.Picture = Form2.imgcnt1.Picture
    Case 38
    Form2.Picture71.Picture = Form2.imgcnt1.Picture
    Case 39
    Form2.Picture70.Picture = Form2.imgcnt1.Picture
    Case 40
    Form2.Picture69.Picture = Form2.imgcnt1.Picture
    Case 41
    Form2.Picture68.Picture = Form2.imgcnt1.Picture
    Case 42
    Form2.Picture67.Picture = Form2.imgcnt1.Picture
    Case 43
    Form2.Picture66.Picture = Form2.imgcnt1.Picture
    Case 44
    Form2.Picture65.Picture = Form2.imgcnt1.Picture
    Case 45
    Form2.Picture64.Picture = Form2.imgcnt1.Picture
    Case 46
    Form2.Picture63.Picture = Form2.imgcnt1.Picture
    Case 47
    Form2.Picture62.Picture = Form2.imgcnt1.Picture
    Case 48
    Form2.Picture61.Picture = Form2.imgcnt1.Picture
    Case 49
    Form2.Picture60.Picture = Form2.imgcnt1.Picture
    Case 50
    Form2.Picture59.Picture = Form2.imgcnt1.Picture
    Case 51
    Form2.Picture58.Picture = Form2.imgcnt1.Picture
    Case 52
    Form2.Picture57.Picture = Form2.imgcnt1.Picture
    Case 53
    Form2.Picture56.Picture = Form2.imgcnt1.Picture
    Case 54
    Form2.Picture55.Picture = Form2.imgcnt1.Picture
    Case 55
    Form2.Picture54.Picture = Form2.imgcnt1.Picture
    Case 56
    Form2.Picture53.Picture = Form2.imgcnt1.Picture
    Case 57
    Form2.Picture52.Picture = Form2.imgcnt1.Picture
    Case 58
    Form2.Picture51.Picture = Form2.imgcnt1.Picture
    Case 59
    Form2.Picture50.Picture = Form2.imgcnt1.Picture
    Case 60
    Form2.Picture49.Picture = Form2.imgcnt1.Picture
    Case 61
    Form2.Picture48.Picture = Form2.imgcnt1.Picture
    Case 62
    Form2.Picture47.Picture = Form2.imgcnt1.Picture
    Case 63
    Form2.Picture46.Picture = Form2.imgcnt1.Picture
    Case 64
    Form2.Picture45.Picture = Form2.imgcnt1.Picture
    Case 65
    Form2.Picture44.Picture = Form2.imgcnt1.Picture
    Case 66
    Form2.Picture43.Picture = Form2.imgcnt1.Picture
    Case 67
    Form2.Picture42.Picture = Form2.imgcnt1.Picture
    Case 68
    Form2.Picture41.Picture = Form2.imgcnt1.Picture
    Case 69
    Form2.Picture40.Picture = Form2.imgcnt1.Picture
    Case 70
    Form2.Picture39.Picture = Form2.imgcnt1.Picture
    Case 71
    Form2.Picture38.Picture = Form2.imgcnt1.Picture
    Case 72
    Form2.Picture37.Picture = Form2.imgcnt1.Picture
    Case 73
    Form2.Picture36.Picture = Form2.imgcnt1.Picture
    Case 74
    Form2.Picture35.Picture = Form2.imgcnt1.Picture
    Case 75
    Form2.Picture34.Picture = Form2.imgcnt1.Picture
    Case 76
    Form2.Picture33.Picture = Form2.imgcnt1.Picture
    Case 77
    Form2.Picture32.Picture = Form2.imgcnt1.Picture
    Case 78
    Form2.Picture31.Picture = Form2.imgcnt1.Picture
    Case 79
    Form2.Picture30.Picture = Form2.imgcnt1.Picture
    Case 80
    Form2.Picture29.Picture = Form2.imgcnt1.Picture
    Case 81
    Form2.Picture28.Picture = Form2.imgcnt1.Picture
    Case 82
    Form2.Picture27.Picture = Form2.imgcnt1.Picture
    Case 83
    Form2.Picture26.Picture = Form2.imgcnt1.Picture
    Case 84
    Form2.Picture25.Picture = Form2.imgcnt1.Picture
    Case 85
    Form2.Picture24.Picture = Form2.imgcnt1.Picture
    Case 86
    Form2.Picture23.Picture = Form2.imgcnt1.Picture
    Case 87
    Form2.Picture22.Picture = Form2.imgcnt1.Picture
    Case 88
    Form2.Picture21.Picture = Form2.imgcnt1.Picture
    Case 89
    Form2.Picture20.Picture = Form2.imgcnt1.Picture
    Case 90
    Form2.Picture19.Picture = Form2.imgcnt1.Picture
    Case 91
    Form2.Picture18.Picture = Form2.imgcnt1.Picture
    Case 92
    Form2.Picture17.Picture = Form2.imgcnt1.Picture
    Case 93
    Form2.Picture16.Picture = Form2.imgcnt1.Picture
    Case 94
    Form2.Picture15.Picture = Form2.imgcnt1.Picture
    Case 95
    Form2.Picture14.Picture = Form2.imgcnt1.Picture
    Case 96
    Form2.Picture13.Picture = Form2.imgcnt1.Picture
    Case 97
    Form2.Picture12.Picture = Form2.imgcnt1.Picture
    Case 98
    Form2.Picture11.Picture = Form2.imgcnt1.Picture
    Case 99
    Form2.Picture10.Picture = Form2.imgcnt1.Picture
    Case 100
    Form2.Picture9.Picture = Form2.imgcnt1.Picture
    Case 101
    Form2.Picture8.Picture = Form2.imgcnt1.Picture
    Case 102
    Form2.Picture7.Picture = Form2.imgcnt1.Picture
    Case 103
    Form2.Picture6.Picture = Form2.imgcnt1.Picture
    Case 104
    Form2.Picture5.Picture = Form2.imgcnt1.Picture
    Case 105
    Form2.Picture4.Picture = Form2.imgcnt1.Picture
    Case 106
    Form2.Picture3.Picture = Form2.imgcnt1.Picture
    Case 107
    Form2.Picture2.Picture = Form2.imgcnt1.Picture
    Case 108
    Form2.Picture1.Picture = Form2.imgcnt1.Picture

    End Select
    Roll = 0 'Starts Roll off as 0
    Form2.imgcnt1.Visible = False 'player 1's original counter disappears
    Form2.Show 'Shows Form2
    End Sub

    Private Sub imgDie1_Click()
    RollDice
    End Sub

    Private Sub imgDie2_Click()
    RollDice
    End Sub

    Public Sub RollDice()

    Randomize
    Die1 = Int(Rnd * 6) + 1 'roll the first die
    Select Case Die1 'select the appropriate graphics
    Case 1
    imgDie1.Picture = LoadPicture("a:\one.bmp")
    Roll = Roll + 1
    Case 2
    imgDie1.Picture = LoadPicture("a:\two.bmp")
    Roll = Roll + 2
    Case 3
    imgDie1.Picture = LoadPicture("a:\three.bmp")
    Roll = Roll + 3
    Case 4
    imgDie1.Picture = LoadPicture("a:\four.bmp")
    Roll = Roll + 4
    Case 5
    imgDie1.Picture = LoadPicture("a:\five.bmp")
    Roll = Roll + 5
    Case 6
    imgDie1.Picture = LoadPicture("a:\six.bmp")
    Roll = Roll + 6
    End Select
    Die2 = Int(Rnd * 6) + 1 'roll second die
    Select Case Die2 'select the appropriate graphics
    Case 1
    imgDie2.Picture = LoadPicture("a:\one.bmp")
    Roll = Roll + 1
    Case 2
    imgDie2.Picture = LoadPicture("a:\two.bmp")
    Roll = Roll + 2
    Case 3
    imgDie2.Picture = LoadPicture("a:\three.bmp")
    Roll = Roll + 3
    Case 4
    imgDie2.Picture = LoadPicture("a:\four.bmp")
    Roll = Roll + 4
    Case 5
    imgDie2.Picture = LoadPicture("a:\five.bmp")
    Roll = Roll + 5
    Case 6
    imgDie2.Picture = LoadPicture("a:\six.bmp")
    Roll = Roll + 6
    End Select
    Position = Position + Roll
    End Sub

    i want to be able to make all three players move, in turn. i thought that i would do it as a loop but i really don't know how to do it. i've attempted a few things but none of them work. ummm does ne 1 have ne ideas???? please

    thanx

  2. #2
    Junior Member
    Join Date
    Jun 2000
    Posts
    28
    pogo,

    I think you should have your game board as an array from 1 to 180 instead of the select case. You then should have three different player images and trree variables holding the postions of each player. When you call the 'roll dice' routine you should pass the players position into, add the value of the dice to it, and then pass it back out, when you get the variable back out assign the player image to the spot of the board
    eg. Form2.Picture(player1_position).Picture = player1_image

    Hope this helps

    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  3. #3

    Thread Starter
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    Jun 2000
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    yeh i thought about having it as an array. but i don't think i worked out how 2 do that.
    n woah i think tha rest of that just went straight over my head!! lol
    could u b a bit more specific pls?
    thanx

  4. #4
    Lively Member
    Join Date
    May 2000
    Location
    London
    Posts
    99
    smaller code

    instead of case try this

    form2.picture(108-position+1).picture=form2.imgcnt1.picture

    not had time to test it.

    if it works it gets rid of your whole case statement

    VB6 Enterprise sp5, SQL Server2000

  5. #5

    Thread Starter
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    k ummm it highlights the first .picure and says compile error: Invalid qualifier.
    do i have 2 Static it or something?

  6. #6
    Junior Member
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    Jun 2000
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    pogo,
    sorry if i did not explain it that well. This should allow you to pass variable in and out.

    dim player1_position as integer, player2_position as integer, player3_position as integer

    do while (end condition)
    player1_position = rolldice(player1_position)
    Form2.Picture(player1_position).Picture = player1_image

    player2_position = rolldice(player2_position)
    Form2.Picture(player2_position).Picture = player2_image

    player3_position = rolldice(player3_position)
    Form2.Picture(player3_position).Picture = player3_image
    loop


    Private Sub RollDice(position as interger)

    Randomize
    Die1 = Int(Rnd * 6) + 1 'roll the first die

    Select Case Die1 'select the appropriate graphics
    Case 1
    imgDie1.Picture = LoadPicture("a:\one.bmp")
    Case 2
    imgDie1.Picture = LoadPicture("a:\two.bmp")
    Case 3
    imgDie1.Picture = LoadPicture("a:\three.bmp")
    Case 4
    imgDie1.Picture = LoadPicture("a:\four.bmp")
    Case 5
    imgDie1.Picture = LoadPicture("a:\five.bmp")
    Case 6
    imgDie1.Picture = LoadPicture("a:\six.bmp")
    End Select

    Die2 = Int(Rnd * 6) + 1 'roll second die

    Select Case Die2 'select the appropriate graphics
    Case 1
    imgDie2.Picture = LoadPicture("a:\one.bmp")
    Case 2
    imgDie2.Picture = LoadPicture("a:\two.bmp")
    Case 3
    imgDie2.Picture = LoadPicture("a:\three.bmp")
    Case 4
    imgDie2.Picture = LoadPicture("a:\four.bmp")
    Case 5
    imgDie2.Picture = LoadPicture("a:\five.bmp")
    Case 6
    imgDie2.Picture = LoadPicture("a:\six.bmp")
    End Select

    position = positon + die1 + die2

    RollDice = position

    End Sub
    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  7. #7

    Thread Starter
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    k..sorry i'm really confused.
    k do my case statements still have to go in
    Select Case Position
    Case 1
    Form2.Picture108.Picture = Form2.imgcnt1.Picture
    Case 2
    Form2.Picture107.Picture = Form2.imgcnt1.Picture

    (those ones)

    Also what is
    player2_position = rolldice(player2_position)
    the roll dice bit in that, is that just the roll that they get?

    sorry, i'm really dumb @ VB....lol..it's tooooo hard!!

  8. #8
    Junior Member
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    Jun 2000
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    You Shouldn't have the 'Select Case Position' instead you should have Form2.Picture as an array

    player2_position = rolldice(player2_position)

    allows you to pass the current position of each player into the rolldice routine, the rolldice routine will then take the the value rolled and add it to the current positon, and then pass the new position out into the current position

    ex. player1 is at position 5, and then rolls a 6, 5 gets passed into the rolldice routine, 6 gets added to 5 and then player1 position is set to 11.

    Form2.Picture(player1_position).Picture = player1_image

    will then put the player1_image on the 11th element of the array, making it move six spots.

    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  9. #9

    Thread Starter
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    oh ok
    .....how would i do it as an array?

  10. #10
    Junior Member
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    When you add the first image boxe to the form, copy the first one and paste another one of the form it will ask you if you want to create a controlled array select yes. You will have to add 107 of them, the first one will be element 0

    Form2.Picture(0)
    Form2.Picture(1)
    ...
    Form2.Picture(107)
    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  11. #11

    Thread Starter
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    if i do that, then that will stuff up heaps of other code i have got. is there ne other way?

  12. #12
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    making it an array should eliminate alot of your code, anytime you check for the position with a select case you can just reference the array element. Even if you have to do alot of re-writing you should, you don't want to learn bad coding methods when you are first learning
    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  13. #13

    Thread Starter
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    it's due on tuesday but....is there no other way to make all the players have a turn in order????

  14. #14
    Junior Member
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    i think that you will have to have a select case for each player and loop through them, but that will realy pad your code

    good luck
    Using VB 6.0 SP 3
    Bed goes up, bed goes down

  15. #15

    Thread Starter
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    k, well i'll give it ago.
    thanx heaps newayz!!!

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